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# Absolute Territory
|Angels|Location|Absolute Territory|Effects|
|:-:|:-:|:-:|:-:|
|[Biitorn, the Navigator](Biitorn,%20the%20Navigator.md)|Olstwitz|**Movement of the Stars**|All enemies can only move in one cardinal direction, and may only move up to 15ft. This ignores changes to their movement, and they must still be able to move. Teleportation must be 15 ft. and follows the directions above.|
|[Dold, the Deep Lord](Dold,%20the%20Deep%20Lord.md)|Olstwitz|**Crushing Blows**|At the start of each creature's turn, it takes 2d6 points of Pressure damage. This damage increases by 1d6 at the start of each round. This is an Absolute effect.|
|[Sheen, the Vengeful Scorn](Sheen,%20the%20Vengeful%20Scorn.md)|Olstwitz|**Eye for an Eye**|Whenever Sheen is damaged, all creatures in the territory take a quarter of the damage.|
|[Exeptic, the Slow Death](Exeptic,%20the%20Slow%20Death.md)|The Broken Bazaar|**Withering Death**|At the start of an enemy's turn in this territory, that enemy takes 10 Bleed damage per -1 of any penalty they are suffering from. This is cumulative between all penalties. This Bleed damage is Absolute.|
|[Guun, the Deal Maker](Guun,%20the%20Deal%20Maker.md)|The Broken Bazaar| **Decisions, Decisions** |At the start of any enemy's turn, they must choose a single action they cannot use. This is chosen from amongst basic action types.|
|[Maelenkine, the Altruist](Maelenkine,%20the%20Altruist.md)|The Broken Bazaar|**Endless Charity**| Whenever an enemy deals damage to one of that enemy's allies, Maelenkine gains a point of Ascendance. At 40 Ascendance, all enemies must make a DC 40 Constitution Save or die.|
|[Hextremormere, the Disc of Deletion](Hextremormere,%20the%20Disc%20of%20Deletion.md)|Duuldaran|**Rising Destruction**|As Hex deals damage, all of Hex's damage is increased by 10 damage. This lasts for 1 round.|
|[Jillie, the Rain Maiden](Jillie,%20the%20Rain%20Maiden.md)|Duuldaran|**Endless Rain**|At the start of each creature's turn, they are healed for 10 Hit Points, and Jillie is healed for 10 Hit Points. A creature does not heal from this effect if it is Bleeding.|
|[Ssesspark, the Molten Core](Ssesspark,%20the%20Molten%20Core.md)|Duuldaran|**Molten Vengeance**|Whenever an ally would die within the territory, all enemies in the territory takes damage equal to its Molten Favor.|
|[Dark, the What Is](Dark,%20the%20What%20Is.md)|Oasis|**Shared Life**|This creature takes damage whenever its counterpart takes damage, and is healed whenever its counterpart is healed. Its HP counts as the percentage of either of their choice for any relevant effect.|
|[Light, the What Could Be](Light,%20the%20What%20Could%20Be.md)|Oasis|**Shared Life**|This creature takes damage whenever its counterpart takes damage, and is healed whenever its counterpart is healed. Its HP counts as the percentage of either of their choice for any relevant effect.|
|[Menzzozorazan, the Thought Weaver](Menzzozorazan,%20the%20Thought%20Weaver.md)|Oasis|**Grand Telepathy**|Menzzozorazan can read all thoughts within this territory. This bypasses **Ultimate** effects.|
|[Redare, the Shifting Veil](Redare,%20the%20Shifting%20Veil.md)|Oasis|**Confusing Steps**|At the end of each creature's turn within this territory, that creature is teleported to a random square. This is an **Absolute** effect, and ignores spells like [Blink](Blink.md), Displacement and Bard's Escape.|
|[Vezin, the Covetous One](Vezin,%20the%20Covetous%20One.md)|Oasis|**MINE MINE MINE**|Whenever an enemy casts a beneficial spell on another creature, Vezin may benefit from this, or she may give this benefit to an ally of her choice. In addition, whenever an enemy would be healed, Vezin is also healed. Whenever an ability that grants an action, state, attack or effect is used, Vezin can also gain this effect.|
|[Giultarius, the Pitiless Judge](Giultarius,%20the%20Pitiless%20Judge.md)|Magiskcam|**Prison of Ages**|At the start of the first party member’s turn, everyone must decide which of them in caught in a stasis. Stasis prevents line of effect, and cohorts and allies cannot be selected. This is an **Ultimate** effect.|
|[Hadrian, the Warrior’s Courage](Hadrian,%20the%20Warrior’s%20Courage.md)|Magiskcam|**Rising Threat**|At the start of each of Hadrian's turn, his critical threat range increases by 1. Additionally, enemies cannot critically hit within this territory.|
|[Horus, the Golden Ambition](Horus,%20the%20Golden%20Ambition.md)|Magiskcam| **Financial Stability** |All enemy creatures share the same HP pool as one. Maximum hit points cannot change once the fight begins.|
|[Hades, the Arch Angel](Hades,%20the%20Arch%20Angel.md)|Quard|**The Underworld**|Once a character has died, they cannot be brought back to life while in the territory. In addition, Hades recharges his auto-resurrection when this would occur.|