<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Verum](Verum.md) / [Conflux](Conflux.md) / [Classes](Classes%20(Conflux).md) / [Ranger Vessel](Ranger%20Vessel.md)** # Fighting Styles The following Fighting Styles are available to [Ranger Vessels](Ranger%20Vessel.md): >[!Columns| no-t n-th] >>[!recite|no-i] <font color="#8555d5"><font size="+1">[Causemen Hunt](Causemen%20Hunt.md)</font></font> >><br> >><center>You receive a +2 to attack rolls with Ranged, Non-Throwing weapons.</center> > >>[!recite|no-i] <font color="#8555d5"><font size="+1">[Curator Guard](Curator%20Guard.md)</font></font> >><br> >><center>While wielding a polearm or quarterstaff, enemies provoke attacks of opportunity when they move through your threatened area as well as out of it.</center> > >>[!recite|no-i] <font color="#8555d5"><font size="+1">[Sarcosian Joust](Sarcosian%20Joust.md)</font></font> >><br> >><center>You receive a +3 to AC whenever you enter an enemy's threatened area for the first time in a combat. This lasts for 1 round, and does not stack.</center> > >>[!recite|no-i] <font color="#8555d5"><font size="+1">[Scavenger Dilettante](Scavenger%20Dilettante.md)</font></font> >><br> >><center>You deal your attribute in damage with your off hand weapon, this includes if the weapon is thrown. In addition, you may equip a weapon with the Throwing property as a free action.</center> > >>[!recite|no-i] <font color="#8555d5"><font size="+1">[Torchbearer](Torchbearer.md)</font></font> >><br> >><center>While wielding a melee weapon in one hand and nothing else but a torch (or other light source) in your other hand, you gain a +2 Fire damage to weapon damage rolls with your melee weapon.</center>