<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script>
**[Home Page](Home%20Page.md) / [Verum](Verum.md) / [Conflux](Conflux.md) / [Classes](Classes%20(Conflux).md) / [Warlock Vessel](Warlock%20Vessel.md)**
# The Contracts
At this point, the Warlock has finally found the source of dark whispers that have plagued them, and the time for the Contract to be signed has come. The Contract is signed with an entity, sometimes referred to as a Patron, but in Conflux referred to as a Scion. The following are the Scions you may sign the contract of, and doing so will imbue you with their power, and bind you to their will:
### [Chalice, The Opulent](Chalice,%20The%20Opulent.md)
## The Contract
- Whenever treasure rolls are made, they are done with the Majesty advantage.
- Hordes have their total wealth increased by 10%.
- Healing dice used on you are rolled twice and take the lower result.
- Every 3 rounds, increase your Eldritch Presence by 1.
## **Abundance** <small>(Scionic Presence)</small>
Whenever you would deal damage with your Eldritch Blast, heal a random ally within 30 ft. an amount equal to the damage dealt.
---
### [Herod, The Screaming](Herod,%20The%20Screaming.md)
## The Contract
- Whenever you defeat an enemy in any way, you gain temporary Hit Points equal to your Charisma modifier. These temporary hit points stack with themselves but not other sources. These temporary hit points fade when combat ends.
- You are immune to silencing magical effects.
- You cannot make Stealth checks, and reduce all Stealth checks made by your party members by 10.
- Every 3 rounds, increase your Eldritch Presence by 1.
## **Pain, Infinite** <small>(Scionic Presence)</small>
Your [Eldritch Blasts](Eldritch%20Blast.md) use d12’s instead of d10’s.
---
### [Giageth, The Fading Light](Giageth,%20The%20Fading%20Light.md)
## The Contract
- You gain a [Darkvision](Help%20&%20References/TTRPG%20System%20Terms/Common%20Terms/Vision/Darkvision.md) of 240 ft.
- You are immune to Necrotic damage.
- You gain sunlight sensitivity.
- Every 3 rounds, increase your Eldritch Presence by 1.
## **Embers of Life** <small>(Scionic Presence)</small>
Your allies within 30 ft. are healed at the start of their turns equal to your Charisma modifier. If they are unconscious, they do not receive this healing.
---
### [Kalsovos, The Ambition’s Flame](Kalsovos,%20The%20Ambition’s%20Flame.md)
## The Contract
- You may consume ash for sustenance, and food loses all taste for you. You no longer need to drink.
- You are immune to Fire damage.
- Once during a Long rest, you must burn a creature alive as a ritual to Kalsovos. This may be any living creature. Failure to do so denies your ability to benefit from the Long Rest. This creature must be a worthy sacrifice as determined by the DM.
- Every 3 rounds, increase your [Eldritch Presence](Eldritch%20Presence.md) by 1.
## **Glorious Flame** <small>(Scionic Presence)</small>
An enemy that takes damage from your [Eldritch Blast](Eldritch%20Blast.md) is set on fire and takes Fire damage at the start of their turns equal to your Charisma modifier.
---
### [Malachai, The Knowing](Malachai,%20The%20Knowing.md)
## The Contract
- You gain expertise in two of the following skills: Arcana, History, Insight, Martial, Nature or Religion.
- You have advantage on Perception checks.
- You maximum Hit Points are reduced by an amount equal to your level.
- Every 3 rounds, increase your Eldritch Presence by 1.
## **Cull the Ignorant** <small>(Scionic Presence)</small>
All enemies within 30 ft. take Psychic damage equal to your Charisma modifier whenever they would miss an attack or fail a Saving Throw. They can only suffer this damage once per round.
---
### [Vade, The Watcher](Vade,%20The%20Watcher.md)
## The Contract
- You can see up to 2 miles with perfect acuity.
- You are immune to Blindness.
- Any attack that occurs adjacent to you has advantage to hit you.
- Every 3 rounds, increase your Eldritch Presence by 1.
## **Watcher’s Grace** <small>(Scionic Presence)</small>
You may use the Help action as a Bonus Action, and can help any ally at any range without needing to be adjacent to the target. Attacks made with your help action critically hit on a 19 – 20.