<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Conflux](Conflux.md)** # Astral Quickening Whenever you would cast an Astral spell, you may deal 1 point of Charisma damage to yourself. If you do, astral veins of power will begin to appear on your flesh, intensifying as you use this ability. After taking this damage, you cast [[Starlight Missiles]] at the highest level you can cast. This casting does not take a spell slot. For the rest of combat, you take 1 point of Charisma damage at the start of each of your turns, and you may cast Starlight Missiles at the highest level. You cast without taking a spell slot. In addition, whenever you cast another Astral spell this turn, this ability triggers again (including the damage). If you would reach 0 Charisma, this ability turns off and you fall unconscious. You then suffer an Astral Malady.