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# Starfury
Whenever you would succeed a Saving Throw from an enemy effect, you may make an attack roll with a melee weapon against a target in range.
If that attack hits, you deal additional Astral damage equal to the difference between the DC and the result of your Saving Throws. In addition, your melee weapon attacks count as Siege weapons and Vessel weapons for the purposes of overcoming Damage Resistances and Immunities.