<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Conflux](Conflux.md) / [Conflux Classes](Conflux%20Classes.md) / [Cleric Vessel](Cleric%20Vessel.md)** # Domain ### [Acolyte](Acolyte.md) - **[Never-ending Cycle](Never-ending%20Cycle.md):** Whenever you use a chaos or order ability, you begin to shift into that spectrum. When one side is used, that side gets stronger and it gains the benefits of an increased tier. However, on the final tier, you are locked into that side with a detriment for 1 hour. Your tier is reset to 0 after a long rest, the 1 hour lock has subsided or you perform an action in the opposite direction. If you ever perform an action that causes a shift to occur in both directions, nothing happens. The following effects cause a 1 tier shift. >[!info|clean no-i]- ### Order Shift >- Casting a healing spell >- Channeling Order >- Casting a spell that increases AC or Saving throws on an ally. >- Granting Advantage to an ally > >##### Chaos Shift >- Casting a damaging spell >- Channeling Chaos >- Casting a spell that decreases an enemy statistic, or grants an ally a bonus to attacked >- Granting disadvantage to an enemy > >##### Tier 0 >- Nothing is effected > >##### Tier 1 > - **Order:** All healing spells have their healing increased by half of your class level > - **Chaos:** All damaging spells have their damage increased by half of your class level > >##### Tier 2 > - **Order:** All allies within 30ft, receive a bonus to their AC equal to your proficiency modifier (This does not cause a shift) > - Chaos - All allies within 30ft, receive a bonus to their attack rolls equal to your proficiency modifier (This does not cause a shift) > >##### Tier 3 > - **Order:** You gain resistance to the last damage type you took damage from. > - **Chaos:** One enemy you target per round, receives vulnerability to the last damage type you dealt. > >##### Tier 4 > - **Order:** _Locked_ - You can only take 1 action per round (No other type, including movement, unless you use the action to dash). You gain fast healing, equal to (Wis mod + prof mod) > - **Chaos:** _Locked_ - You can only take 1 action per round (No other type, including movement, unless you use the action to dash). You gain advantage to attack rolls and melee spells may be cast at a 30ft range. --- ### [Theologian](Conflux/Character%20creation/Classes/Cleric%20Vessel/Domain/Theologian.md) The Theologian chooses a specific culture and gains effects to filter the powers of chaos and order through them. #### [Sarcosian](Conflux/Character%20creation/Classes/Cleric%20Vessel/Domain/Sarcosian.md) - **[Battle Hardened (Conflux)](Battle%20Hardened%20(Conflux).md):** Proficiency with Heavy Armor and Martial weapons - **[For Sarcosia!](For%20Sarcosia!.md):** Whenever you would use your channel order/chaos all allies and yourself within 30ft, may make a martial weapon attack as a triggered action. ##### [Ardent](Ardent.md) - **[Dancing Silk](Dancing%20Silk.md):** Proficiency in the performance, stealth and athletics skills - **[Fading Grace](Fading%20Grace.md):** Whenever you would use your channel order/chaos, all allies and yourself may switch positions as you see fit. For each ally that does not change position, grant them temporary hit points equal to (Wis mod + Prof Mod)