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**[Hub](Hub.md) / [Verum](Verum.md) / [Conflux](Conflux.md) / [Conflux Classes](Conflux%20Classes.md) / [Wizard Vessel](Wizard%20Vessel.md)**
# Wizard Subclass
#### [Augmenter](Augmenter.md) <font size="-1">(Transmutation/Necromancy)</font>
- **Passive: [Augmentation](Augmentation.md)** - After a long rest, choose an attribute, increase it by 2. This lasts until the next long rest.
- **Chant Augmentation: [Novix](Novix.md)** - Whenever you would activate your chant, all allies receive your bonus from augmentation and all enemies receive a negative to that attribute. This only affects other creatures within 30ft and this aura lasts for 1 minute.
#### [Auster](Auster.md) <font size="-1">(Illusion/Enchantment)</font>
- **Passive: [Specter](Specter.md)** - When you roll initiative, you summon a ghostly apparition that looks exactly like you. It can take no actions other then move, but spells may be cast from it as if it were you. In addition, it shares your AC and saving throws. If it should fail a saving throw or take any damage it dissipates. It dissipates at the end of combat.
- **Chant Augmentation: [Distort](Distort.md)** - When you activate, your chant, select an enemy within 30ft. That enemy has disadvantage to all d20 rolls for 3 rounds.
#### [Keymaster](Keymaster.md) <font size="-1">(Conjuration/Divination)</font>
- **Passive: [Relocate](Relocate.md)** - Whenever you would cast a spell, you may teleport a number of 5ft increments, equal to the level of the spell.
- **Chant Augmentation: [Foresight](Conflux/Character%20creation/Classes/Foresight.md)** - You and all allies, within 30ft, make their next attack roll, with advantage.
#### [War Mage](War%20Mage.md) <font size="-1">(Abjuration/Evocation)</font>
- **Passive: [War Chant](War%20Chant.md)** - Whenever you would cast a spell that deals damage, you gain a +x to AC for 1 round. X is the level of the spell. (Minimum 1)
- **Chant Augmentation: [Prowess (C)](Prowess%20(C).md)** - When you use your Chant ability, for 1 minute all of your attack cantrips have a +2 to hit and damage.