<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Home Page](Home%20Page.md) / [Conflux](Conflux.md)** > [!infobox] > # Ica > ![[Ica.webp|cover ws-med]] > > --- ># <small>Basic Information</small> >| <!-- --> | <!-- --> | >|-----------------|:-:| >| Type | Staff | >| Rarity | Unique | >| Attunement | Soulbound | >| Properties | ─ | >| Value | ─ | >| Weight | ─ | # <center>Ica</center> *+2 Soul-Bound, Taladonic Staff* **Punishing Frost** – Whenever you deal Cold damage to an enemy, that enemy takes additional damage equal to your Intelligence Modifier. **The White Watches** – You may see through rain, snow and similar weather effects without penalty. This is true even in a Flux storm. **Shifting Snow** – Whenever you cast a Frost spell, you may cause the square you are standing on to become thick with ice, and it becomes difficult terrain and acts as a tripping hazard (using the [Grease](Grease.md) spell as statistics). **Wisdom of the Ryme** – Whenever a Cold damage spell you hard cast successfully defeats an enemy, you may recharge a use of your limited spells that you soft cast from this item. >Additionally, the wielder may take on the form of an ice elemental, gaining elemental traits and features for 1 minute. > - You gain immunity to Cold, Poison, Stun, Exhaustion, Grappled, Prone and Paralysis. >- **Freeze:** > - Cold damage dealt in this form reduces the movement of targets by 10 ft for 1 round. >- **Water Form:** > - The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. >**Spellcasting:** At Will: **Rays of Biting Frost** (Scorching ray that deals cold damage) At Will: **Gust of Wind** At Will: **Crashing Ice** (Fireball as Ice) x3 per Long Rest At Will: **Ice Wall** x2 per Long Rest