<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Classes](Corvanis/Character%20Creation/Classes/Classes.md)** # Cleric Clerics gain access to the [Magic](Magic.md) tree. - **1<small>st</small>** - [Chosen Blessing](Chosen%20Blessing.md), [Chosen Spells](Chosen%20Spells.md) - **2<small>nd</small>** - [Hymn](Hymn.md) - **3<small>rd</small>** - [Cleric Archetype, Subrole](Cleric%20Archetype.md) - **4<small>th</small>** - Choose one: [Ability Score Improvement](Ability%20Score%20Improvement.md), [General Feat](General%20Feats.md), or [Racial Feat](Racial%20Feats.md) - **5<small>th</small>** - [Faith over Flesh](Faith%20over%20Flesh.md), [Spell Selection](Cleric's%20Spell%20Selection.md) - **6<small>th</small>** - [Prestige Class](Prestige%20Classes.md) ### Hit Points **Hit Dice:** 1d8 **Hit Points at 1st Level:** 8 + your Constitution modifier **Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution modifier per Cleric level after 1st ### Proficiencies **Armor:** [Light armor](Armor.md), [Medium armor](Armor.md), [Shields](Armor.md) **Weapons:** [Club](Club.md), [Dagger](Dagger.md), [Sickle](Sickle.md), [Spear](Spear.md), [Quarterstaff](Quarterstaff.md), [Dart](Dart.md), [Mace](Mace.md) **Saving Throws:** Wisdom, Charisma **Skills:** Choose any one [Skill](Skills.md) of your choice. **Kits:** Choose any one [Kit](Kits.md) of your choice. ### Spellcasting >[!infobox|left] >## Spell slots per Spell Level >|Level|1<small>st</small>|2<small>nd</small>|3<small>rd</small>| >|:-:|:-:|:-:|:-:| >|1<small>st</small>|2|—|—| >|2<small>nd</small>|3|—|—| >|3<small>rd</small>|4|2|—| >|4<small>th</small>|4|3|—| >|5<small>th</small>|4|3|2| #### Spell Slots The table shows how many spell slots you have to cast your Cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. #### Preparing Spells You prepare the list of Cleric spells that are available for you to cast. To do so, choose a number of Cleric spells from your spell list equal to your **Wisdom modifier + your Cleric level** (minimum of one spell). The spells must be of a level for which you have spell slots. You can change your list of prepared spells when you finish a long rest. Preparing a new list of Cleric spells requires time spent studying your spell and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list. #### Spellcasting Ability Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one. - **Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier - **Spell attack modifier** = your proficiency bonus + your Wisdom modifier #### Ritual Casting You can cast a Cleric spell as a ritual if that spell has the ritual tag and you have the spell in your spell list. You don't need to have the spell prepared. #### Learning Spells of 1st Level and Higher |Level|<small>[Cantrip](Cantrip.md)</small>|Learn|How| |:-:|:-:|:-:|---| |1<small>st</small>|2|4| [Cantrip Selection](Cantrip%20Selection.md), [Spell Selection](Spell%20Selection.md), [Chosen Spells](Chosen%20Spells.md)| |2<small>nd</small>|—|—|—| |3<small>rd</small>|—|2 or 4\*| [Spell Selection](Spell%20Selection.md), [Theologian](Cleric%20Archetype.md)\* or [Polyglot](Polyglot.md)\* | |4<small>th</small>|—|—|—| |5<small>th</small>|—|3 or 4\*| [Cleric's Spell Selection](Cleric's%20Spell%20Selection.md), [Spell Selection](Spell%20Selection.md), [Polyglot](Polyglot.md)\* In [Corvanis](Corvanis.md) you learn spells much slower automatically. However; just like base Wizard in 5e you can also learn spells by finding them throughout the continent and learning them like how a 5e wizard can add spells to their spellbook, doing so is no simple task.