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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md)**
# Fighter
Fighters gain access to the [Martial (C)](Corvanis/Character%20Creation/Classes/Roles/Martial/Martial%20(C).md) + [Mundane (C)](Mundane%20(C).md) trees.
- **1<small>st</small>** - [Fighting Spirit (C)](Fighting%20Spirit%20(C).md), [Way of the Warrior](Way%20of%20the%20Warrior.md)
- **2<small>nd</small>** - [Action Surge](Action%20Surge.md)
- **3<small>rd</small>** - [Martial Archetype, Subrole](Martial%20Archetype.md)
- **4<small>th</small>** - Choose one: [Ability Score Improvement](Ability%20Score%20Improvement.md), [General Feat](General%20Feats.md), or [Racial Feat](Racial%20Feats.md)
- **5<small>th</small>** - [Glory](Corvanis/Character%20Creation/Classes/Fighter/Features/Glory.md)
- **6<small>th</small>** - [Prestige Class](Prestige%20Classes.md)
### Hit Points
**Hit Dice:** 1d10
**Hit Points at 1st Level:** 10 + your Constitution modifier
**Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per Fighter level after 1st
### Proficiencies
**Armor:** [Light Armor](Corvanis%20Armor.md), [Medium Armor](Corvanis%20Armor.md), [Shields](Corvanis%20Armor.md)
**Weapons:** [Simple Weapons](Corvanis%20Weapons.md), [Martial Weapons](Corvanis%20Weapons.md)
**Saving Throws:** Strength, Constitution
**Skills:** Choose any one [Skill](Corvanis%20Skills.md) of your choice.
**Kits:** Choose any one [Kit](Corvanis%20Kits.md) of your choice.