<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Corvanis Monk](Corvanis%20Monk.md)** # Focus The better the monk does in battle the more focused they become. Whenever you gain [Exposure](Exposure.md), your [Focus](Corvanis/Character%20Creation/Classes/Monk/Features/Focus.md) resets to 0. The maximum [Focus](Corvanis/Character%20Creation/Classes/Monk/Features/Focus.md) you can have is equal to your monk level. - Whenever you successfully hit an enemy, you gain **1** point of [Focus](Corvanis/Character%20Creation/Classes/Monk/Features/Focus.md). - Whenever you successfully critically hit an enemy, you gain **2** points of [Focus](Corvanis/Character%20Creation/Classes/Monk/Features/Focus.md). - Whenever you are dealt damage by an enemy, you lose **1** point of [Focus](Corvanis/Character%20Creation/Classes/Monk/Features/Focus.md). - Whenever you are successfully critically hit by an enemy you lose **2** points of [Focus](Corvanis/Character%20Creation/Classes/Monk/Features/Focus.md).