<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Corvanis Monk](Corvanis%20Monk.md) / [Monastic Fighting Styles](Monastic%20Fighting%20Styles.md)** # Sun Blade (Mytherian) - The Sun Blade can take the form of any cut weapon up to [Heft](Heft.md) (4) but its damage is always 3d6. You are always proficient with the Sunblade. - It can be summoned at any time on your turn by spending 1 [Ki](Ki.md). You can sustain the Sun Blade at the start of your turn by spending 1 [Ki](Ki.md). - This blade can be used in conjunction with your unarmed strikes but does not replace them. - The attack statistics for the Sun Blade uses either your Strength, Dexterity, or Wisdom ability score modifier, whichever is highest. - The Sunblade counts as a monk weapon - The Sunblade does not use any hand slots - If you have the [Way of the Sun](Way%20of%20the%20Sun.md) Monk Archetype, then your [Healing Hands](Healing%20Hands.md) now heal 3d6 + your character level while your Sun Blade is active.