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# Paladin
Paladins gain access to the [Magic (C)](Magic%20(C).md) + [Martial (C)](Corvanis/Character%20Creation/Classes/Roles/Martial/Martial%20(C).md) trees.
Everything a Paladin does now costs spells. (Ex. [Lay on Hands](Lay%20on%20Hands.md) and [Divine Sense](Divine%20Sense.md) now cost spells slots.)
- **1<small>st</small>** - [Divine Sense](Divine%20Sense.md), [Divine Smite](Divine%20Smite.md), [Lay on Hands](Lay%20on%20Hands.md)
- **2<small>nd</small>** - [Spell Selection](Paladin%20Spell%20Selection.md)
- **3<small>rd</small>** - [Penance, Subrole](Penance.md)
- **4<small>th</small>** - Choose one: [Ability Score Improvement](Ability%20Score%20Improvement.md), [General Feat](General%20Feats.md), or [Racial Feat](Racial%20Feats.md)
- **5<small>th</small>** - [Anointed Arms](Corvanis/Character%20Creation/Classes/Paladin/Features/Anointed%20Arms.md)
- **6<small>th</small>** - [Prestige Class](Prestige%20Classes.md)
### Hit Points
**Hit Dice:** 1d10
**Hit Points at 1st Level:** 10 + your Constitution modifier
**Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per Paladin level after 1st
### Proficiencies
**Armor:** [Light Armor](Corvanis%20Armor.md), [Medium Armor](Corvanis%20Armor.md), [Shields](Corvanis%20Armor.md)
**Weapons:** [Simple Weapons](Corvanis%20Weapons.md), [Martial Weapons](Corvanis%20Weapons.md)
**Saving Throws:** Wisdom, Charisma
**Skills:** Choose any one [Skill](Corvanis%20Skills.md) of your choice.
**Kits:** Choose any one [Kit](Corvanis%20Kits.md) of your choice.
### Spellcasting
>[!infobox|left]
>## Spell slots per Spell Level
>|Level|1<small>st</small>|2<small>nd</small>|3<small>rd</small>|
>|:-:|:-:|:-:|:-:|
>|1<small>st</small>|2|—|—|
>|2<small>nd</small>|3|—|—|
>|3<small>rd</small>|4|2|—|
>|4<small>th</small>|4|3|—|
>|5<small>th</small>|4|3|2|
#### Spell Slots
The table shows how many spell slots you have to cast your Paladin spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
#### Preparing Spells
You prepare the list of Paladin spells that are available for you to cast. To do so, choose a number of Paladin spells from your spell list equal to your **Charisma modifier + your Paladin level** (minimum of one spell). The spells must be of a level for which you have spell slots.
You can change your list of prepared spells when you finish a long rest. Preparing a new list of Paladin spells requires time spent studying your spell and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.
#### Spellcasting Ability
Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.
- **Spell save DC** = 8 + your proficiency bonus + your Charisma modifier
- **Spell attack modifier** = your proficiency bonus + your Charisma modifier
#### Ritual Casting
You can cast a Paladin spell as a ritual if that spell has the ritual tag and you have the spell in your spell list. You don't need to have the spell prepared.
#### Learning Spells of 1st Level and Higher
|Level|<small>[Cantrip](Cantrip.md)</small>|Learn|How|
|:-:|:-:|:-:|---|
|1<small>st</small>|—|2| [Spell Selection](Spell%20Selection.md)|
|2<small>nd</small>|—|1| [Paladin Spell Selection](Paladin%20Spell%20Selection.md)|
|3<small>rd</small>|1\*|2 or 4\*\*| [Corvanis Mana Knight](Corvanis%20Mana%20Knight.md)\*, [Spell Selection](Spell%20Selection.md), [Penance of Mind](Penance%20of%20Mind.md)\*\* |
|4<small>th</small>|—|—|—|
|5<small>th</small>|—|2| [Spell Selection](Spell%20Selection.md)|
In [Corvanis](Corvanis.md) you learn spells much slower automatically. However; just like base Wizard in 5e you can also learn spells by finding them throughout the continent and learning them like how a 5e wizard can add spells to their spellbook, doing so is no simple task.