<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md) / [Sanctifier](Sanctifier.md)** # Anointed Arms Your weapons and armor gain the [Anointed](Anointed.md) property while you wield and wear them. This also applies to your [Ammunition](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Ammunition.md).