<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md) / [Gravelord](Gravelord.md)** # Aura of Death Creatures within 30ft of you (other than you) cannot heal hit points. Whenever you successfully deal damage to an enemy within this aura, grant yourself and all your allies within this aura are granted a number of temporary hit points equal to your Charisma modifier plus your proficiency modifier. (Auras are disabled while unconscious) If you would defeat an enemy within this aura, these temporary hit points gained are doubled. This stacks with temporary hit points from this ability, but not with temporary hit points from other sources.