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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md) / [Oathkeeper](Oathkeeper.md)**
# Battle Oath
As a bonus action, The Oathkeeper can use a Battle Oath in combat to augment their abilities and assist their allies. Only one Oath can be active at a time.
### Oath of Courage
You shall not leave an enemies threatened area for 2 rounds. (Forced movement defeats this oath, but an enemy moving away does not. This Oath fails if you end your turn outside of an enemies threatened area.)
When this Oath is completed you gain +1 AC for this combat. This stacks with itself. (Maximum of Proficiency modifier)
### Oath of Glory
Select an enemy, that enemy shall be dealt damage by your melee weapon within 2 rounds. (This must be from an attack with your melee weapon. No Ilten-hai etc.)
When this Oath is completed you gain +1 to attack rolls with your melee weapons for this combat. This stacks with itself. (Maximum of proficiency modifier)
### Oath of Valor
Select an ally, that ally shall be healed each round by you for two rounds.
If this Oath is completed, you and that ally heal for the total healing the ally received.
### Oath of Tenacity
Select an enemy, you shall succeed on all saving throws that creature causes you to make. (This counts indirect saves like concentration but not death saves. If the creature does not cause you to make a saving throw, this Oath fails.)
If this Oath is completed you gain +1 to your damage this combat. This stacks with itself. (To a maximum of twice your proficiency modifier)
### Oath of Justice
Select an ally critically hit by an enemy last round. That enemy shall be dealt half or more of the damage they dealt to your ally within 2 rounds.
If this Oath is completed, increase your critical threshold of your weapon by 1 for this combat. But only for a creature that has critically hit an ally last round. (Maximum of your proficiency modifier.)