<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md) / [Bayou Bouncer](Bayou%20Bouncer.md)** # Big 'Un You may use your Strength modifier to determine your hit points instead of your Constitution modifier. If you have the [Savage Defense](Corvanis/Character%20Creation/Classes/Barbarian/Features/Savage%20Defense.md) feature, you may instead use your [vigor](Corvanis/Items/Armory/Definitions/Armor%20Properties/Vigor%20(C).md) modifier to determine hit points.