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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md) / [Drifting Vagabond](Drifting%20Vagabond.md)**
# Blooded Bond
Whenever an adjacent ally would be critically hit, you can as a reaction take that critical hit instead, if you do, you may roll an [Athletics (C)](Athletics%20(C).md) or [Acrobatics (C)](Acrobatics%20(C).md) check to negate the damage equal to an amount you rolled on the skill check. This is calculated before [AR](Armor%20Rating.md) or other defenses. If this negates all damage, it counts as a successful skill check for other game effects. If an adjacent ally fails a death saving throw, if you have [Grit](Grit.md), you may spend it for the ally to pass that saving throw and treat it as if a 20 was rolled.