<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md) / [Iounic Mage](Iounic%20Mage.md)** # Empower Rune At the start of your turn you can choose to empower a rune you know. The effects of active Ioun stones with this effect as well as spells affected by your [Runed Spells](Runed%20Spells.md) class feature gain the following benefits instead. You can do this a number of times per day equal to your casting modifier. - Veld (Write) - +1 to attacks with that spell / +1 to the critical threshold of spells - Kos (Speak) - +1 DC of the spell / Ignores automatic success of this saving throw. - Taus (Feel) – +1 to the incremental duration of that spell / This spell lasts one more round after its duration ends or if it is removed. - Igo (Mind) - +5 HP healed to the caster / Remove a negative effect affecting that creature. - Joth (Body) - +5 to damage/healing to the target / Move the enemy a 5ft per spell level in a direction of the casters choice. - Sol (Soul - +1 Upcast (Cannot go above your max spell slot level) / (This can now upcast above your max level)