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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md) / [Walker in the Wastes](Walker%20in%20the%20Wastes.md)**
# Fiendish Brand
You are blessed with a fiendish mark of your choice that grants you immense power at the cost of your soul. The following is granted to you:
Your alignment becomes evil. No matter how unevil you may be. The whispers begin and as hard as you might resist. In the end. They will win. You count as a fiend for all game mechanics.
### Devil Mark
- You gain hellish wings and fire wreathes your body. Your permanent [exposure](Exposure.md) becomes 6 and is corrupted.
- Your wings grant you a fly speed of 60ft.
- You deal 1d10 additional fire damage with your weapons.
- If a creature should start its turn adjacent to you it takes 2d6 fire damage. Your non-good allies ignore this effect.
### Daemon Mark
- You gain an aura of darkness and a cold wind blows all around you. Your permanent [exposure](Exposure.md) becomes 6 and is corrupted.
- You are surrounded by an area of magical darkness that is 20ft in radius. You and your non-good allies can see through this darkness.
- Enemies that miss their attacks in this darkness take 3 points of cold damage.
- You deal an additional 1d10 cold damage with your weapons.
### Demon Mark
- You serrated horns and acid drips from your body. Your permanent [exposure](Exposure.md) becomes 6 and is corrupted.
- Your horns are a free attack you can make when you take the attack action with a melee weapon. They deal 2d6 damage, are based on strength, are natural weapons and deal [Impale](Impale.md) 5 damage.
- Whenever you are dealt damage all creatures within 10ft of you take 4 acid damage. This does not affect non-good allies.
- You deal an additional 1d10 acid damage with your weapons.