<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md) / [Walker in the Wastes](Walker%20in%20the%20Wastes.md)** # Fiendish Brand You are blessed with a fiendish mark of your choice that grants you immense power at the cost of your soul. The following is granted to you: Your alignment becomes evil. No matter how unevil you may be. The whispers begin and as hard as you might resist. In the end. They will win. You count as a fiend for all game mechanics. ### Devil Mark - You gain hellish wings and fire wreathes your body. Your permanent [exposure](Exposure.md) becomes 6 and is corrupted. - Your wings grant you a fly speed of 60ft. - You deal 1d10 additional fire damage with your weapons. - If a creature should start its turn adjacent to you it takes 2d6 fire damage. Your non-good allies ignore this effect. ### Daemon Mark - You gain an aura of darkness and a cold wind blows all around you. Your permanent [exposure](Exposure.md) becomes 6 and is corrupted. - You are surrounded by an area of magical darkness that is 20ft in radius. You and your non-good allies can see through this darkness. - Enemies that miss their attacks in this darkness take 3 points of cold damage. - You deal an additional 1d10 cold damage with your weapons. ### Demon Mark - You serrated horns and acid drips from your body. Your permanent [exposure](Exposure.md) becomes 6 and is corrupted. - Your horns are a free attack you can make when you take the attack action with a melee weapon. They deal 2d6 damage, are based on strength, are natural weapons and deal [Impale](Impale.md) 5 damage. - Whenever you are dealt damage all creatures within 10ft of you take 4 acid damage. This does not affect non-good allies. - You deal an additional 1d10 acid damage with your weapons.