<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md) / [Back Alley Brute](Back%20Alley%20Brute.md)** # Keep em' Guessin Whenever you would attack with a weapon with a different base damage property ([Cut](Cut.md), [Impale](Impale.md), [Hack](Hack.md) or [Crush](Crush.md) property) than the last weapon you used, you may add the previous weapon's property to this weapon's attack. If you have the [Trance (Corvanis)](Trance%20(Corvanis).md) class feature, you add 1 to your critical threshold for each time you trigger Keep em’ Guessin this round.