<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md) / [Weeping Blade](Weeping%20Blade.md)** # Obfuscation Whenever you make a [Stealth (C)](Stealth%20(C).md) check, if you defeat a creatures perception check by 10 or more, they are considered [Unaware (C)](Unaware%20(C).md) of you while you are hiding, allowing you to trigger game mechanics that rely on such things. In addition, whenever an enemy would make a [Perception (C)](Perception%20(C).md) check against you, that check is made at disadvantage.