<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md) / [Errant Knight](Errant%20Knight.md)** # Pragmatism Whenever you would attack an enemy, if that enemy is outnumbered (more enemies adjacent to it then allies), you deal additional damage to that enemy with your weapon equal to the combined total of your allies adjacent to that creature. If that enemy would be prone, you deal additional damage equal to half your character level. If that enemy is below half of it’s hit points, you deal additional damage equal to your constitution modifier. If you have the [Way of the Warrior](Way%20of%20the%20Warrior.md) class feature, whenever you would deal 8 or more bonus damage with the above effects. The attack counts as a critical hit for all game mechanic purposes, except it does not actually do more damage due to it being a critical hit. (other damage modifications still apply)