<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md) / [Sainted Stigmata](Sainted%20Stigmata.md)** # Sanguine Sacrament Whenever an ally would be defeated within 30ft, you may choose to immediately fail a death saving throw, even if you are not dying. If you do that ally is reduced to 1 hit point instead of being defeated. These death saving throws follow you into your dying state, however if you recover out of the dying state, your death saving throws refresh.