<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md) / [Shade Merchant](Shade%20Merchant.md)** # Shadow Tax As an action select an enemy, that enemy has disadvantage against spells you cast but are controlled by an ally. If that enemy should fail the save vs that spell, you gain temporary hit points equal to your character level, this stacks with other forms of temporary hit points but not itself. If you are benefiting from the [Hymn](Hymn.md) class feature, the ally who used your spell also gains this temporary hit points.