<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md) / [Bounty Hunter](Bounty%20Hunter.md)** # Sniff 'em out You gain advantage on [Perception (C)](Perception%20(C).md) checks to detect hidden foes and can also sense an [Invisible (C)](Invisible%20(C).md) enemy within 60ft, allowing you to attempt [Perception (C)](Perception%20(C).md) checks to find them. You also gain advantage on [Survival (C)](Survival%20(C).md) checks to find tracks.