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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md) / [Spirit Script](Spirit%20Script.md)**
# Spirit Bond
You gain additional effects while your spirit is active, listed below.
### Enduring Spirit
At the start of your turn select a single ally within 30ft. If you do that ally takes half damage for 1 round. You take double damage for 1 round.
If you are benefiting from the [Hymn](Hymn.md) class feature, you take only 150% more damage from this effect.
### Wrathful Spirit
Increase the critical threshold of attack spells (Not ones cast through weapons) by 1.
If you are benefiting from the [Hymn](Hymn.md) class feature, increase this threshold by 1 more.
### Joyful Spirit
Whenever you would heal an ally, choose another ally within 20ft to gain additional healing equal to half the healing you provided.
If you are benefiting from the [Hymn](Hymn.md) class feature, heal all allies within this area instead.
### Grieving Spirit
Whenever this spirit would deal damage, choose one enemy that took this damage, that enemy takes your character level in force damage.
If you are benefiting from the [Hymn](Hymn.md) class feature, deal twice your character level in damage instead.
### Lost Spirit
When you blink out, the space you left explodes with energy, all creatures within 10ft of that explosion are healed or harmed an amount equal to your current exposure. Allies are healed enemies are harmed. This damage is force damage.
If you are benefiting from the [Hymn](Hymn.md) class feature, this ability triggers when you blink in too.