<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md) / [Black Steppes Ranger](Black%20Steppes%20Ranger.md)** # The Black Cloak This character gains proficiency with a Black Cloak. This cloak has multiple functions. Choose a terrain when it is created, you have advantage on stealth, perception or survival checks in that terrain. If you have the [Primeval Awareness](Primeval%20Awareness.md) feature (Or the feat that improves it), then you gain these abilities in any terrain that you use the [Primeval Awareness](Primeval%20Awareness.md) feature in. The Black Cloak can be wielded as as a shield that functions as a [Buckler (C)](Buckler%20(C).md) for all game mechanics. This is only while the cloak is wielded in this way. (The Black Cloak does not require an item interaction to equip as a shield and does not require a free hand to wield.) Weapons with the [Dueling](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Dueling.md) property wielded by a wearer of this item increase the attack bonus from that weapon by 2. The wielder may store up to 5 [Light](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Light.md) weapons with the [Thrown](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Thrown.md) property in their cloak. Whenever an enemy would trigger an attack from the wearer, you may throw a weapon from your Black Cloak, you may not target an enemy that you have attacked this turn.