<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md) / [Arcane Archer](Arcane%20Archer.md)** # Unerring Arrow A number of times per long rest equal to your Intelligence and Dexterity modifier you may use on of the following effects on your arrows. - **Curving Shot**: You may attack an enemy you cannot see but are aware of the position of. This ignores [Cover](Cover.md). They must still be in your range however. - **Blasting Shot**: Your arrow does an additional 2d6 force damage to all adjacent enemies of the target of your attack. - **Halting Shot**: Your arrow transforms into shadowy tendrils that reduce the targets movement speed to 0 for 1 round. A successful dexterity saving throw negates this effect. (DC is 3rd level spell DC) - **Thrusting Shot**: Your arrow slams into your target knocking them back 30ft. A successful strength saving throw negates this effect. (DC is 3rd level spell DC) - **Aiding Shot**: Your arrow targets an ally, applying the spell effect on the arrow to them instead and causing no damage.