<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md) / [Carouser](Carouser.md)** # Wacky Defense Whenever you would heal from drinking Alcohol, you gain an additional [Battle Hardened (C)](Battle%20Hardened%20(C).md) bonus equal to half the health recovered for 1 round. After three drinks of your battle mug you gain the drunken condition. The drunken condition changes to the following for you. Drunk – Gain advantage on damage rolls, your enemies gain advantage to attack rolls against you. Getting smashed damage is active the entire time you are drunk. Drunk fades after three rounds in which no alcohol has been consumed. While Drunk you are immune to fear and cannot retreat from battle. (Leaving combat) If you have the [Ki](Ki.md) class feature, you gain 1 [Ki](Ki.md) at the start of each of your turns in which you are Drunk.