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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)**
# Arcane Archer <font size="-1">( Prerequisite: Must be a 5th level [Corvanis Ranger](Corvanis%20Ranger.md) or [Corvanis Wizard](Corvanis%20Wizard.md) )</font>
_A warrior that uses magically infused arrows to deliver spells to their enemies._
**Hit Dice:** Rangers gain 1d6, Wizards gain 1d10
### 6th Level
- Subrole: [Corvanis Mana Knight](Corvanis%20Mana%20Knight.md)
- [Arcane Arrow](Arcane%20Arrow.md)
- [Corvanis Ranger](Corvanis%20Ranger.md) gains: [Spellcasting Progression](Spellcasting%20Progression.md), [Spellbook (C)](Spellbook%20(C).md), [Arcana (C)](Arcana%20(C).md) Proficiency
- [Corvanis Wizard](Corvanis%20Wizard.md) gains: [Hunter's Instinct](Hunter's%20Instinct.md), [Favored Foe](Favored%20Foe.md)
### 7th Level
- [Corvanis Ranger](Corvanis%20Ranger.md) gains: [Rituals](Rituals.md), [Chant](Corvanis/Character%20Creation/Classes/Wizard/Features/Chant.md)
- [Corvanis Wizard](Corvanis%20Wizard.md) gains: [Primeval Awareness](Primeval%20Awareness.md)
### 8th Level
- [Arcane Targeting](Arcane%20Targeting.md)
### 9th Level
- [Unerring Arrow](Unerring%20Arrow.md)
### 10th Level
- [Grand Volley](Grand%20Volley.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- Subrole: [Corvanis Mana Knight](Corvanis%20Mana%20Knight.md)
>>### [Mana Over Flesh](Mana%20Over%20Flesh.md)
>>- You gain 1 permanent [Exposure](Exposure.md).
>>- You may use your spellcasting attribute instead of the normal statistics for your weapons. However, for the purposes of qualifying for [Heft](Heft.md) your casting attribute counts as 1 lower. You deal additional damage with your weapon equal to half of your current [Exposure](Exposure.md).
>>### [Spell and Steel](Spell%20and%20Steel.md)
>>Once per turn, You may cast your cantrips as a part of a weapon attack, this must be declared prior to rolling the attack. You then add the cantrips damage to the weapon damage if the weapon attack hits and additional cantrip effects are applied normally. In addition, you know one additional cantrip of your choice from your class's spell list. <small>(Even if you are a [Corvanis Paladin](Corvanis%20Paladin.md), drawing from the [Corvanis Cleric](Corvanis%20Cleric.md) spell list instead)</small>
>- [Arcane Arrow](Arcane%20Arrow.md): Whenever you cast a spell, you may cast that spell through your arrow. You use the arrow as the center point for the spells radius if it has one. If it is an attack spell, you apply it to the target of your ranged attack instead. In addition, when you prepare your spells each day, you instead prepare them as arrows. You may apply your [Masterwork](Corvanis%20Smithing.md) properties of your ranged weapon to your spells cast in this way.
>- [Corvanis Ranger](Corvanis%20Ranger.md) gains:
>>- [Spellcasting Progression](Spellcasting%20Progression.md): This prestige class gains spells and slots as they gain levels in the class as normal.
>>- [Spellbook (C)](Spellbook%20(C).md): The Spellbook is the wizards most prized possession and contains all of their knowledge. It functions as it does in base rules. The spellbook can be enchanted by the [Corvanis Wizard](Corvanis%20Wizard.md) even if they do not possess the appropriate [Feats](Feats.md). However, all other parameters must be met.
>>- [Arcana (C)](Arcana%20(C).md) Proficiency
>- [Corvanis Wizard](Corvanis%20Wizard.md) gains:
>>- [Hunter's Instinct](Hunter's%20Instinct.md): As a bonus action, the [Corvanis Ranger](Corvanis%20Ranger.md) selects an enemy within 30ft they can see. Whenever you hit an enemy with a weapon attack, they take an additional 1d6 of the same damage type of the [Weapon](Corvanis%20Weapons.md) the [Corvanis Ranger](Corvanis%20Ranger.md) uses. If that enemy should be defeated, as a triggered action, the [Corvanis Ranger](Corvanis%20Ranger.md) can apply it to a new enemy.
>>- [Favored Foe](Favored%20Foe.md): Select an enemy type from the following list:
>>>- Aberrations
>>>- Beasts
>>>- Celestials
>>>- Constructs
>>>- Dragons
>>>- Elementals
>>>- Fey
>>>- Fiends
>>>- Giants
>>>- Monstrosities
>>>- Oozes
>>>- Plants
>>>- Undead
>>Alternatively, you can select two races of humanoid (such as gnolls and [Orcs](Corvanian%20Orc.md)) as favored enemies.
>>Against these enemies you have advantage on [Survival (C)](Survival%20(C).md), [Investigation (C)](Investigation%20(C).md) and [Perception (C)](Perception%20(C).md) checks.
>>You gain the language native to the selected enemies
>>Against these enemies you have a +2 to attack.
>>Advantage on [Martial (C)](Corvanis/Character%20Creation/Skills/Martial%20(C).md) checks
>### 7th Level
>- [Corvanis Ranger](Corvanis%20Ranger.md) gains:
>>- [Rituals](Rituals.md): The [Corvanis Wizard](Corvanis%20Wizard.md) can learn **ALL** ritual spells of every class.
>>- [Chant](Corvanis/Character%20Creation/Classes/Wizard/Features/Chant.md): You may use this once per long rest. When you activate your [Chant](Corvanis/Character%20Creation/Classes/Wizard/Features/Chant.md) ability, the next spell you cast, has **1** of the following effects:
>>>- +1 to the DC to resist
>>>- +2 additional die of damage
>>>- Ignore allies in the area of effect
>>>- If it is a [Cantrip](Cantrip.md), treat the casting as if you were 5 levels higher.
>- [Corvanis Wizard](Corvanis%20Wizard.md) gains:
>>- [Primeval Awareness](Primeval%20Awareness.md): A [Corvanis Ranger](Corvanis%20Ranger.md) can spend up to 10 minutes meditating, if they do, they can detect creatures within a number of miles equal to their proficiency modifier. This does not reveal their exact position or a specific creature, but it does reveal what creature types are present, relatively how many there are and the approximate distance away they are.
>### 8th Level
>- [Arcane Targeting](Arcane%20Targeting.md): An enemy that you affect with a spell that is also affected by your [Hunter's Instinct](Hunter's%20Instinct.md), has disadvantage on saving throws vs. that spell. In addition, you may add your [Exposure](Exposure.md) to damage dealt by your [Hunter's Instinct](Hunter's%20Instinct.md).
>### 9th Level
>- [Unerring Arrow](Unerring%20Arrow.md): A number of times per long rest equal to your Intelligence and Dexterity modifier you may use on of the following effects on your arrows.
>>- **Curving Shot**: You may attack an enemy you cannot see but are aware of the position of. This ignores [Cover](Cover.md). They must still be in your range however.
>>- **Blasting Shot**: Your arrow does an additional 2d6 force damage to all adjacent enemies of the target of your attack.
>>- **Halting Shot**: Your arrow transforms into shadowy tendrils that reduce the targets movement speed to 0 for 1 round. A successful dexterity saving throw negates this effect. (DC is 3rd level spell DC)
>>- **Thrusting Shot**: Your arrow slams into your target knocking them back 30ft. A successful strength saving throw negates this effect. (DC is 3rd level spell DC)
>>- **Aiding Shot**: Your arrow targets an ally, applying the spell effect on the arrow to them instead and causing no damage.
>### 10th Level
>- [Grand Volley](Grand%20Volley.md): Once per long rest you may empower the next spell you cast with your [Arcane Arrow](Arcane%20Arrow.md) class feature. This empowered spell acts as normal, however, each enemy that is affected by the spell, whether they took damage or attempted a saving throw is also attacked by you using your ranged weapon as triggered actions.