<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)** # Avenger <font size="-1">( Prerequisite: Must be a 5th level [Corvanis Paladin](Corvanis%20Paladin.md) or [Corvanis Rogue](Corvanis%20Rogue.md) )</font> _This paladin takes to the shadows and abandons honor in the hope to destroy the enemies of their faith._ **Hit Dice:** Paladin gains 1d8, Rogue gains 1d10 ### 6th Level - [Deadly Contrition](Deadly%20Contrition.md) - [Tools of Absolution](Tools%20of%20Absolution.md) - [Corvanis Paladin](Corvanis%20Paladin.md) gains: [Sneak Attack](Sneak%20Attack.md) - [Corvanis Rogue](Corvanis%20Rogue.md) gains: [Spellcasting Progression](Spellcasting%20Progression.md), [Divine Sense](Divine%20Sense.md) ### 7th Level - [Corvanis Paladin](Corvanis%20Paladin.md) gains: [Cunning Action](Cunning%20Action.md) - [Corvanis Rogue](Corvanis%20Rogue.md) gains: [Divine Smite](Divine%20Smite.md), [Lay on Hands](Lay%20on%20Hands.md) ### 8th Level - [Twilight Blade](Twilight%20Blade.md) ### 9th Level - [Marked for Absolution](Marked%20for%20Absolution.md) ### 10th Level - [Divine Judgment](Divine%20Judgment.md) >[!info|clean sban no-i]- # Expanded Features >### 6th Level >- [Deadly Contrition](Deadly%20Contrition.md): Your [Sneak Attack](Sneak%20Attack.md) damage is dealt as radiant damage. >- [Tools of Absolution](Tools%20of%20Absolution.md): >>If you have the [Mundane (C)](Mundane%20(C).md) role you gain >>- Subrole: [Corvanis Mana Knight](Corvanis%20Mana%20Knight.md) >>If you have the [Magic (C)](Magic%20(C).md) role you gain >>- Subrole: [Corvanis Assassin](Corvanis%20Assassin.md) >- [Corvanis Paladin](Corvanis%20Paladin.md) gains: >>- [Sneak Attack](Sneak%20Attack.md): Beginning at 1<small>st</small> level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra **1d6** damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a [Finesse (C)](Finesse%20(C).md) or a [Ranged Weapon](Corvanis%20Weapons.md). >>You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't [Incapacitated (C)](Incapacitated%20(C).md), and you don't have disadvantage on the attack roll. >>This damage increases every **2** levels after first by **1d6**. >- [Corvanis Rogue](Corvanis%20Rogue.md) gains: >>- [Spellcasting Progression](Spellcasting%20Progression.md): This prestige class gains spells and slots as they gain levels in the class as normal. >>- [Divine Sense](Divine%20Sense.md): Spend at least a 1st level spell to activate this ability. >>The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell. >### 7th Level >- [Corvanis Paladin](Corvanis%20Paladin.md) gains: >>- [Cunning Action](Cunning%20Action.md): Starting at 2<small>nd</small> level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the [Dash (C)](Dash%20(C).md), [Disengage](Disengage.md), or [Hide (C)](References/Terms/Actions/Hide%20(C).md) action. >- [Corvanis Rogue](Corvanis%20Rogue.md) gains: >>- [Divine Smite](Divine%20Smite.md): Starting at 1st level, before you make a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8. >>- [Lay on Hands](Lay%20on%20Hands.md): Spend at least a 1st level spell you heal an ally you touch as normal with Lay on Hands, except the amount you heal is 5 times the spell level. >### 8th Level >- [Twilight Blade](Twilight%20Blade.md): Whenever an enemy is defeated by your radiant damage you turn [Invisible (C)](Invisible%20(C).md) for 1 round as light bends around you. In addition, [Corvanis Armor](Corvanis%20Armor.md) you wear is considered to have the [Concealed (C)](Corvanis/Items/Armory/Definitions/Armor%20Properties/Concealed%20(C).md) property. >### 9th Level >- [Marked for Absolution](Marked%20for%20Absolution.md): A number of times per short rest equal to your Charisma modifier, you may select an enemy you can see as a [Bonus Action](Bonus%20Action.md). That enemy takes additional radiant damage equal to your number of [Sneak Attack](Sneak%20Attack.md) dice plus your Charisma modifier from all attacks for 1 round. >### 10th Level >- [Divine Judgment](Divine%20Judgment.md): Whenever an enemy is defeated by your radiant damage, you may move up to 10ft and attack an enemy in range of your [Weapon](Corvanis%20Weapons.md) as a triggered action. If you do, that enemy takes half of the original radiant damage you dealt.