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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)**
# Battle Herald <font size="-1">( Prerequisite: Must be a 5th level [Corvanis Bard](Corvanis%20Bard.md) or [Corvanis Fighter](Corvanis%20Fighter.md) )</font>
_A battlefield tactician and commander, that supports the troops from the frontline._
**Hit Dice:** Bard gains 1d10, Fighter gains 1d8
### 6th Level
- [Herald’s Armaments](Herald’s%20Armaments.md)
- [Command](Corvanis/Character%20Creation/Classes/Prestige%20Classes/Abilities/Command.md)
- [Corvanis Bard](Corvanis%20Bard.md) gain: [Fighting Spirit (C)](Fighting%20Spirit%20(C).md), [Way of the Warrior](Way%20of%20the%20Warrior.md)
- [Corvanis Fighter](Corvanis%20Fighter.md) gain: [Spellcasting Progression](Spellcasting%20Progression.md), [Inspiration](Inspiration.md)
### 7th Level
- [Corvanis Bard](Corvanis%20Bard.md) gain: [Action Surge](Action%20Surge.md)
- [Corvanis Fighter](Corvanis%20Fighter.md) gain: [Song Selection](Song%20Selection.md)
### 8th Level
- [Inspiring Glory](Inspiring%20Glory.md)
### 9th Level
- [Greater Banner](Greater%20Banner.md)
### 10th Level
- [Duty Beyond Death](Duty%20Beyond%20Death.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- [Herald’s Armaments](Herald’s%20Armaments.md): If you do not have heavy armor proficiency you gain it, if you do not have martial weapon proficiency you gain it, if you do not have [Performance (C)](Performance%20(C).md) trained, you gain it, if you do not have proficiency with the horn instrument, you gain it. You also gain proficiency with the [Battle Banner (C)](Battle%20Banner%20(C).md).
>- [Command](Corvanis/Character%20Creation/Classes/Prestige%20Classes/Abilities/Command.md): You gain a list of commands that can grant a plethora of abilities. Commands are considered to be followed if the full effect triggers for them. You may use a number of commands as a Bonus Action per long rest equal to your Charisma and Proficiency modifier.
>>- **Forward!:** You grant all allies within 60 ft that can hear you their movement as a triggered action. At the end of that movement, they may make an attack as a reaction. For each ally that follows this command, you gain a +1 to Attack rolls with your [Battle Banner (C)](Battle%20Banner%20(C).md) for until your next turn.
>>- **Hold!:** You grant all allies within 60 ft increased defenses, each ally that ends its turn adjacent to another ally, they gain a +1 to their AC, if both have a shield equipped, they gain a +2 instead. For each ally that follows this command you gain a +1 to AC for until your next turn..
>>- **Pincer!:** You grant all allies within 60 ft increased damage potential, each ally that attacks an enemy that another ally attacks deals 1 point of additional damage per source of damage used by another ally. For each ally that follows this command, you gain a +1 to damage with your [Battle Banner (C)](Battle%20Banner%20(C).md) until your next turn.
>>- **Regroup!:** You grant all allies within 60 ft refuge from the carnage of war. Each ally that ends their turn adjacent to you, are granted temporary hit points equal to your charisma modifier. For each ally that follows this command, you are granted temporary hit points equal to proficiency modifier, this ability stacks with itself.
>- [Corvanis Bard](Corvanis%20Bard.md) gain:
>>- [Fighting Spirit (C)](Fighting%20Spirit%20(C).md): Once per short rest on your turn, you can use a bonus action to regain hit points equal to 1d10 + your [Corvanis Fighter](Corvanis%20Fighter.md) level.
>>You gain that also as bonus [Armor Rating](Armor%20Rating.md) for 1 round.
>>- [Way of the Warrior](Way%20of%20the%20Warrior.md): [Fighters](Corvanis%20Fighter.md) use their full proficiency modifier instead of half for [Weapon Specialization](Weapon%20Specialization.md), [Battle Hardened (C)](Battle%20Hardened%20(C).md), <small>&</small> [Fighting Styles](Fighting%20Style.md).
>- [Corvanis Fighter](Corvanis%20Fighter.md) gain:
>>- [Spellcasting Progression](Spellcasting%20Progression.md): This prestige class gains spells and slots as they gain levels in the class as normal.
>>- [Inspiration](Inspiration.md): You can use Inspiration as a reaction whenever you or an ally roll an attack, saving throw or skill check. If you do, you add a bonus to the roll equal to your current [Exposure](Exposure.md).
>>You can use this feature a number of times equal to your Charisma modifier. You regain any expended uses when you finish a short or long rest.
>### 7th Level
>- [Corvanis Bard](Corvanis%20Bard.md) gain:
>>- [Action Surge](Action%20Surge.md): Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
>- [Corvanis Fighter](Corvanis%20Fighter.md) gain:
>>- [Song Selection](Song%20Selection.md): You learn one song that you can play during a short rest.
>>>- **[Song of War](Song%20of%20War.md):** If you play this song, all allies within 30ft gain the following effect. At the start of the next combat, they gain a +2 to attack for 3 rounds. If this is used during combat, it lasts for 1 minute instead.
>>>- **[Song of Rest](Song%20of%20Rest.md):** If you play this song, all allies within 30ft maximize their hit die rolls to heal themselves during a short rest. If you use this song during combat, instead this song heals for 2d6 hit points. This increases by 1d6 for each level above level 2.
>>>- **[Song of Glory](Song%20of%20Glory.md):** If you play this song, all allies within 30ft gain the following effect. At the start of the next combat for 3 rounds allies have advantage on saving throws. In addition, if you use this song in combat its effect is instead, all allies may roll against an affliction they are suffering from with advantage, even if it does not normally have a save. If they succeed the effect is removed.
>>>- **[Song of Silence](Song%20of%20Silence.md):** If you play this song, all allies within 30ft gain a +5 to [Stealth (C)](Stealth%20(C).md) checks they make for the next 24 hours. If this song should be used in combat, it instead grants 1 round of [Invisibility](Invisibility.md) to your allies, except that your allies can see each other.
>### 8th Level
>- [Inspiring Glory](Inspiring%20Glory.md): You may use your [Inspiration](Inspiration.md) on an ally whenever an enemy attacks. Whenever you use your [Inspiration](Inspiration.md) on an ally, you grant them temporary hit points equal to the amount your [Inspiration](Inspiration.md) grants. That ally has advantage on their next attack roll.
>### 9th Level
>- [Greater Banner](Greater%20Banner.md): You gain the [Banner Feat](Banner.md), if you have it already, your banner abilities increases by 1. Your radius of your banner effects can now affect an entire army unit.
>### 10th Level
>- [Duty Beyond Death](Duty%20Beyond%20Death.md): Select an ally that was killed within the last minute, that ally is revived with 1 hit point. You may use this ability once per long rest.