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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)**
# Bounty Hunter <font size="-1">( Prerequisite: Must be a 5th level [Corvanis Ranger](Corvanis%20Ranger.md) or [Corvanis Rogue](Corvanis%20Rogue.md) )</font>
_This explorer seeks fugitives and brings them in alive to face justice._
**Hit Dice:** Ranger gains 1d8, Rogue gains 1d10
### 6th Level
- Subrole: [Adept](Adept.md)
- Subrole: [Professional](Professional.md)
- [Corvanis Ranger](Corvanis%20Ranger.md) gains: [Sneak Attack](Sneak%20Attack.md)
- [Corvanis Rogue](Corvanis%20Rogue.md) gains: [Hunter's Instinct](Hunter's%20Instinct.md), [Favored Foe](Favored%20Foe.md)
### 7th Level
- [Corvanis Ranger](Corvanis%20Ranger.md) gains: [Cunning Action](Cunning%20Action.md)
- [Corvanis Rogue](Corvanis%20Rogue.md) gains: [Primeval Awareness](Primeval%20Awareness.md)
### 8th Level
- [Tools of Retrieval](Tools%20of%20Retrieval.md)
### 9th Level
- [Sniff ‘em out](Sniff%20‘em%20out.md)
### 10th Level
- [The Take Down](The%20Take%20Down.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- Subrole: [Adept](Adept.md)
>>- [Best of the Best](Best%20of%20the%20Best.md): You gain proficiency with a [Skill](Corvanis%20Skills.md), if you have proficiency, gain that [Skill Focus](Skill%20Focus.md) if you have that, gain that [Skill Mastery](Skill%20Mastery.md), if you have that you have advantage on rolls with that [Skill](Corvanis%20Skills.md).
>>- [Surge of Success](Surge%20of%20Success.md): Whenever you would succeed at a [Skill](Corvanis%20Skills.md) check, the next d20 you roll is rolled at advantage.
>- Subrole: [Professional](Professional.md)
>>- [Tried and True](Tried%20and%20True.md): You gain proficiency with a [Kit](Corvanis%20Kits.md), if you have proficiency, gain that items trick, if you have that, gain that items mastery, if you have that you have advantage on rolls with that item.
>>- [Quick Access](Quick%20Access.md): You may use your [Kit](Corvanis%20Kits.md) at any time as a triggered action on your turn. You may not use this ability more then once per turn.
>- [Corvanis Ranger](Corvanis%20Ranger.md) gains:
>>- [Sneak Attack](Sneak%20Attack.md): Beginning at 1<small>st</small> level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra **1d6** damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a [Finesse (C)](Finesse%20(C).md) or a [Ranged Weapon](Corvanis%20Weapons.md).
>>You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't [Incapacitated (C)](Incapacitated%20(C).md), and you don't have disadvantage on the attack roll.
>>This damage increases every **2** levels after first by **1d6**.
>- [Corvanis Rogue](Corvanis%20Rogue.md) gains:
>>- [Hunter's Instinct](Hunter's%20Instinct.md): As a bonus action, the [Corvanis Ranger](Corvanis%20Ranger.md) selects an enemy within 30ft they can see. Whenever you hit an enemy with a weapon attack, they take an additional 1d6 of the same damage type of the [Weapon](Corvanis%20Weapons.md) the [Corvanis Ranger](Corvanis%20Ranger.md) uses. If that enemy should be defeated, as a triggered action, the [Corvanis Ranger](Corvanis%20Ranger.md) can apply it to a new enemy.
>>- [Favored Foe](Favored%20Foe.md): Select an enemy type from the following list:
>>>- Aberrations
>>>- Beasts
>>>- Celestials
>>>- Constructs
>>>- Dragons
>>>- Elementals
>>>- Fey
>>>- Fiends
>>>- Giants
>>>- Monstrosities
>>>- Oozes
>>>- Plants
>>>- Undead
>>Alternatively, you can select two races of humanoid (such as gnolls and [Orcs](Corvanian%20Orc.md)) as favored enemies.
>>Against these enemies you have advantage on [Survival (C)](Survival%20(C).md), [Investigation (C)](Investigation%20(C).md) and [Perception (C)](Perception%20(C).md) checks.
>>You gain the language native to the selected enemies
>>Against these enemies you have a +2 to attack.
>>Advantage on [Martial (C)](Corvanis/Character%20Creation/Skills/Martial%20(C).md) checks
>### 7th Level
>- [Corvanis Ranger](Corvanis%20Ranger.md) gains:
>>- [Cunning Action](Cunning%20Action.md): Starting at 2<small>nd</small> level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the [Dash (C)](Dash%20(C).md), [Disengage](Disengage.md), or [Hide (C)](References/Terms/Actions/Hide%20(C).md) action.
>- [Corvanis Rogue](Corvanis%20Rogue.md) gains:
>>- [Primeval Awareness](Primeval%20Awareness.md): A [Corvanis Ranger](Corvanis%20Ranger.md) can spend up to 10 minutes meditating, if they do, they can detect creatures within a number of miles equal to their proficiency modifier. This does not reveal their exact position or a specific creature, but it does reveal what creature types are present, relatively how many there are and the approximate distance away they are.
>### 8th Level
>- [Tools of Retrieval](Tools%20of%20Retrieval.md): You gain proficiency with [Nets](Net%20(C).md). If you have proficiency with this weapon you gain the trick, if you have the trick you gain the mastery, if you have the mastery, you may wield this weapon and another weapon at the same time as if dual wielding them. In addition, whenever you attack a [Restrained (C)](Restrained%20(C).md) enemy, if the attack exceeds their AC by 5 or more, the attack is a critical hit.
>### 9th Level
>- [Sniff ‘em out](Sniff%20‘em%20out.md): You gain advantage on [Perception (C)](Perception%20(C).md) checks to detect hidden foes and can also sense an [Invisible (C)](Invisible%20(C).md) enemy within 60ft, allowing you to attempt [Perception (C)](Perception%20(C).md) checks to find them. You also gain advantage on [Survival (C)](Survival%20(C).md) checks to find tracks.
>### 10th Level
>- [The Take Down](The%20Take%20Down.md): Whenever you would deal [Sneak Attack](Sneak%20Attack.md) damage to an enemy that is affected by your [Hunter's Instinct](Hunter's%20Instinct.md), you roll both features twice and take the better result for each. If this defeats the opponent, you may use your net to immediately tie them up and [Restrain](Restrained%20(C).md) them as a triggered action.