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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md) / [Corvanis Charlatan](Corvanis%20Charlatan.md)**
# Charlatan <font size="-1">( Prerequisite: Must be a 5th level [Corvanis Bard](Corvanis%20Bard.md) or [Corvanis Rogue](Corvanis%20Rogue.md) )</font>
_A master of many identities that fleeces and flays at the same time._
**Hit Dice:** 1d8
### 6th Level
- Subrole: [Professional](Professional.md) _<small>(Must Choose [Corvanis Disguise Kit](Corvanis%20Disguise%20Kit.md))_</small>
- [Catch ‘em Slippin’](Catch%20‘em%20Slippin’.md)
- [Corvanis Bard](Corvanis%20Bard.md) gains: [Sneak Attack](Sneak%20Attack.md)
- [Corvanis Rogue](Corvanis%20Rogue.md) gain: [Spellcasting Progression](Spellcasting%20Progression.md), [Inspiration](Inspiration.md)
### 7th Level
- [Corvanis Bard](Corvanis%20Bard.md) gains: [Cunning Action](Cunning%20Action.md)
- [Corvanis Rogue](Corvanis%20Rogue.md) gain: [Song Selection](Song%20Selection.md)
### 8th Level
- [Shifty Spells](Shifty%20Spells.md)
### 9th Level
- [Master of Faces](Master%20of%20Faces.md)
### 10th Level
- [Face Thief](Face%20Thief.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- Subrole: [Professional](Professional.md) _<small>(Must Choose [Corvanis Disguise Kit](Corvanis%20Disguise%20Kit.md))_</small>
>>- [Tried and True](Tried%20and%20True.md): You gain proficiency with a [Kit](Corvanis%20Kits.md), if you have proficiency, gain that items trick, if you have that, gain that items mastery, if you have that you have advantage on rolls with that item.
>>- [Quick Access](Quick%20Access.md): You may use your [Kit](Corvanis%20Kits.md) at any time as a triggered action on your turn. You may not use this ability more then once per turn.
>- [Catch ‘em Slippin’](Catch%20‘em%20Slippin’.md): Whenever an enemy fails a saving throw against an effect you control, they have disadvantage on the next saving throw they make.
>- [Corvanis Bard](Corvanis%20Bard.md) gains:
>>- [Sneak Attack](Sneak%20Attack.md): Beginning at 1<small>st</small> level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra **1d6** damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a [Finesse (C)](Finesse%20(C).md) or a [Ranged Weapon](Corvanis%20Weapons.md).
>>You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't [Incapacitated (C)](Incapacitated%20(C).md), and you don't have disadvantage on the attack roll.
>>This damage increases every **2** levels after first by **1d6**.
>- [Corvanis Rogue](Corvanis%20Rogue.md) gain:
>>- [Spellcasting Progression](Spellcasting%20Progression.md): This prestige class gains spells and slots as they gain levels in the class as normal.
>>- [Inspiration](Inspiration.md): You can use Inspiration as a reaction whenever you or an ally roll an attack, saving throw or skill check. If you do, you add a bonus to the roll equal to your current [Exposure](Exposure.md).
You can use this feature a number of times equal to your Charisma modifier. You regain any expended uses when you finish a short or long rest.
>### 7th Level
>- [Corvanis Bard](Corvanis%20Bard.md) gains:
>>- [Cunning Action](Cunning%20Action.md): Starting at 2<small>nd</small> level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the [Dash (C)](Dash%20(C).md), [Disengage](Disengage.md), or [Hide (C)](References/Terms/Actions/Hide%20(C).md) action.
>- [Corvanis Rogue](Corvanis%20Rogue.md) gain:
>>- [Song Selection](Song%20Selection.md): You learn one song that you can play during a short rest.
>>>- **[Song of War](Song%20of%20War.md):** If you play this song, all allies within 30ft gain the following effect. At the start of the next combat, they gain a +2 to attack for 3 rounds. If this is used during combat, it lasts for 1 minute instead.
>>>- **[Song of Rest](Song%20of%20Rest.md):** If you play this song, all allies within 30ft maximize their hit die rolls to heal themselves during a short rest. If you use this song during combat, instead this song heals for 2d6 hit points. This increases by 1d6 for each level above level 2.
>>>- **[Song of Glory](Song%20of%20Glory.md):** If you play this song, all allies within 30ft gain the following effect. At the start of the next combat for 3 rounds allies have advantage on saving throws. In addition, if you use this song in combat its effect is instead, all allies may roll against an affliction they are suffering from with advantage, even if it does not normally have a save. If they succeed the effect is removed.
>>>- **[Song of Silence](Song%20of%20Silence.md):** If you play this song, all allies within 30ft gain a +5 to [Stealth (C)](Stealth%20(C).md) checks they make for the next 24 hours. If this song should be used in combat, it instead grants 1 round of [Invisibility](Invisibility.md) to your allies, except that your allies can see each other.
>### 8th Level
>- [Shifty Spells](Shifty%20Spells.md): Gain 4 Illusion and 4 Transmutation spells to add to your spell list. Your spell DCs of these spell schools increase by 1.
>### 9th Level
>- [Master of Faces](Master%20of%20Faces.md): You may change your disguise as a [Reaction (C)](Reaction%20(C).md) whenever a creature would recognize your current disguise. You may do this a number of times per long rest equal to your proficiency modifier.
>### 10th Level
>- [Face Thief](Face%20Thief.md): Whenever you would defeat an enemy, you may as a triggered action steal that enemies face and make an immediate deception check. If you succeed against that creatures allies, they treat you as an ally for 1 round. _(Tactics change to incorporate you)_