<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)** # Outlaw <font size="-1">( Prerequisite: Must be a 5th level [Corvanis Fighter](Corvanis%20Fighter.md) or [Corvanis Rogue](Corvanis%20Rogue.md) )</font> _A brigand that steals from their enemies while they are fighting them._ **Hit Dice:** Fighter gains 1d8, Rogue gains 1d10 ### 6th Level - [Yoink!](Yoink!.md) - Subrole: [Adept](Adept.md) <small>_(Must choose [Sleight of Hand (C)](Sleight%20of%20Hand%20(C).md))_</small> - [Corvanis Fighter](Corvanis%20Fighter.md) gains: [Sneak Attack](Sneak%20Attack.md) - [Corvanis Rogue](Corvanis%20Rogue.md) gain: [Fighting Spirit (C)](Fighting%20Spirit%20(C).md), [Way of the Warrior](Way%20of%20the%20Warrior.md) ### 7th Level - [Corvanis Fighter](Corvanis%20Fighter.md) gains: [Cunning Action](Cunning%20Action.md) - [Corvanis Rogue](Corvanis%20Rogue.md) gain: [Action Surge](Action%20Surge.md) ### 8th Level - [Insult to Injury](Insult%20to%20Injury.md) ### 9th Level - [Blurring Hands](Blurring%20Hands.md) ### 10th Level - [Nice Try](Nice%20Try.md) >[!info|clean sban no-i]- # Expanded Features >### 6th Level >- [Yoink!](Yoink!.md): Whenever you deal [Sneak Attack](Sneak%20Attack.md) damage to an enemy, you may as a [Bonus Action](Bonus%20Action.md) attempt to steal an unwielded item from the target. This is a [Sleight of Hand (C)](Sleight%20of%20Hand%20(C).md) opposed roll against the enemy’s [Perception (C)](Perception%20(C).md). If you possess the [Mastery](Skill%20Mastery.md) for [Sleight of Hand (C)](Sleight%20of%20Hand%20(C).md), you can steal two items instead. >- Subrole: [Adept](Adept.md) <small>_(Must choose [Sleight of Hand (C)](Sleight%20of%20Hand%20(C).md))_</small> >>- [Best of the Best](Best%20of%20the%20Best.md): You gain proficiency with a [Skill](Corvanis%20Skills.md), if you have proficiency, gain that [Skill Focus](Skill%20Focus.md) if you have that, gain that [Skill Mastery](Skill%20Mastery.md), if you have that you have advantage on rolls with that [Skill](Corvanis%20Skills.md). >>- [Surge of Success](Surge%20of%20Success.md):  Whenever you would succeed at a [Skill](Corvanis%20Skills.md) check, the next d20 you roll is rolled at advantage. >- [Corvanis Fighter](Corvanis%20Fighter.md) gains: >>- [Sneak Attack](Sneak%20Attack.md): Beginning at 1<small>st</small> level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra **1d6** damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a [Finesse (C)](Finesse%20(C).md) or a [Ranged Weapon](Corvanis%20Weapons.md). >>You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't [Incapacitated (C)](Incapacitated%20(C).md), and you don't have disadvantage on the attack roll. >>This damage increases every **2** levels after first by **1d6**. >- [Corvanis Rogue](Corvanis%20Rogue.md) gain: >>- [Fighting Spirit (C)](Fighting%20Spirit%20(C).md): Once per short rest on your turn, you can use a bonus action to regain hit points equal to 1d10 + your [Corvanis Fighter](Corvanis%20Fighter.md) level. >>You gain that also as bonus [Armor Rating](Armor%20Rating.md) for 1 round. >>- [Way of the Warrior](Way%20of%20the%20Warrior.md): [Fighters](Corvanis%20Fighter.md) use their full proficiency modifier instead of half for [Weapon Specialization](Weapon%20Specialization.md), [Battle Hardened (C)](Battle%20Hardened%20(C).md), <small>&</small> [Fighting Styles](Fighting%20Style.md). >### 7th Level >- [Corvanis Fighter](Corvanis%20Fighter.md) gains: >>- [Cunning Action](Cunning%20Action.md): Starting at 2<small>nd</small> level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the [Dash (C)](Dash%20(C).md), [Disengage](Disengage.md), or [Hide (C)](References/Terms/Actions/Hide%20(C).md) action. >- [Corvanis Rogue](Corvanis%20Rogue.md) gain: >>- [Action Surge](Action%20Surge.md): Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. >### 8th Level >- [Insult to Injury](Insult%20to%20Injury.md): Whenever you would use a consumable, wield an item (requires action), or interact with an object (requires an action) stolen from an enemy adjacent to you, you may attack them as a triggered action. If this attack hits, you may add your [Sneak Attack](Sneak%20Attack.md) damage to it if you have not already applied it this turn. >### 9th Level >- [Blurring Hands](Blurring%20Hands.md): Whenever you would use your [Action Surge](Action%20Surge.md) you may also do the following. >>- Use two consumables >>- Use two item interactions >>- Use one of your [Cunning Action](Cunning%20Action.md) effects. >### 10th Level >- [Nice Try](Nice%20Try.md): Whenever an enemy within range of your [Weapon](Corvanis%20Weapons.md) would attempt to do the following, you may attack them as a triggered action. If you deal damage to them with this attack, you interrupt their attempt and they fail to take the action. >>- Use a consumable >>- Activate an item _<small>(Such as an implement)_</small> >>- Use a [Kit](Corvanis%20Kits.md) >>- Don or Doff a [Shield](Corvanis%20Armor.md) >>- Sheathe a [Weapon](Corvanis%20Weapons.md)