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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)**
# Lore Seeker <font size="-1">( Prerequisite: Must be a 5th level [Corvanis Bard](Corvanis%20Bard.md) or [Corvanis Wizard](Corvanis%20Wizard.md) )</font>
_This mage seeks knowledge in all the hidden places and incorporates them in unorthodox ways._
**Hit Dice:** Bard gains 1d6, Wizard gains 1d8
### 6th Level
- **Subrole:** [Adept](Adept.md) <small>_(Must Choose [Arcana (C)](Arcana%20(C).md), [History (C)](History%20(C).md), [Nature (C)](Nature%20(C).md) or [Martial (C)](Corvanis/Character%20Creation/Skills/Martial%20(C).md))_</small>
- [Arcane Loophole](Arcane%20Loophole.md)
- [Corvanis Bard](Corvanis%20Bard.md) gains: [Spellcasting Progression](Spellcasting%20Progression.md), [Spellbook (C)](Spellbook%20(C).md), [Arcana (C)](Arcana%20(C).md) Proficiency
- [Corvanis Wizard](Corvanis%20Wizard.md) gain: [Spellcasting Progression](Spellcasting%20Progression.md), [Inspiration](Inspiration.md)
### 7th Level
- [Corvanis Bard](Corvanis%20Bard.md) gains: [Rituals](Rituals.md), [Chant](Corvanis/Character%20Creation/Classes/Wizard/Features/Chant.md)
- [Corvanis Wizard](Corvanis%20Wizard.md) gain: [Song Selection](Song%20Selection.md)
### 8th Level
- [Arcana Obscura](Arcana%20Obscura.md)
### 9th Level
- [Forbidden Word](Forbidden%20Word.md)
### 10th Level
- [Secret of Mana](Secret%20of%20Mana.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- **Subrole:** [Adept](Adept.md) <small>_(Must Choose [Arcana (C)](Arcana%20(C).md), [History (C)](History%20(C).md), [Nature (C)](Nature%20(C).md) or [Martial (C)](Corvanis/Character%20Creation/Skills/Martial%20(C).md))_</small>
>>- [Best of the Best](Best%20of%20the%20Best.md): You gain proficiency with a [Skill](Corvanis%20Skills.md), if you have proficiency, gain that [Skill Focus](Skill%20Focus.md) if you have that, gain that [Skill Mastery](Skill%20Mastery.md), if you have that you have advantage on rolls with that [Skill](Corvanis%20Skills.md).
>>- [Surge of Success](Surge%20of%20Success.md): Whenever you would succeed at a [Skill](Corvanis%20Skills.md) check, the next d20 you roll is rolled at advantage.
>- [Arcane Loophole](Arcane%20Loophole.md): Whenever you would cast a spell with a saving throw, you may choose what kind of saving throw it is instead of the normal spell.
>- [Corvanis Bard](Corvanis%20Bard.md) gains:
>>- [Spellcasting Progression](Spellcasting%20Progression.md): This prestige class gains spells and slots as they gain levels in the class as normal.
>>- [Spellbook (C)](Spellbook%20(C).md): The Spellbook is the wizards most prized possession and contains all of their knowledge. It functions as it does in base rules. The spellbook can be enchanted by the [Corvanis Wizard](Corvanis%20Wizard.md) even if they do not possess the appropriate [Feats](Feats.md). However, all other parameters must be met.
>>- [Arcana (C)](Arcana%20(C).md) Proficiency
>- [Corvanis Wizard](Corvanis%20Wizard.md) gain:
>>- [Spellcasting Progression](Spellcasting%20Progression.md): This prestige class gains spells and slots as they gain levels in the class as normal.
>>- [Inspiration](Inspiration.md): You can use Inspiration as a reaction whenever you or an ally roll an attack, saving throw or skill check. If you do, you add a bonus to the roll equal to your current [Exposure](Exposure.md).
>>You can use this feature a number of times equal to your Charisma modifier. You regain any expended uses when you finish a short or long rest.
>### 7th Level
>- [Corvanis Bard](Corvanis%20Bard.md) gains:
>>- [Rituals](Rituals.md): The [Corvanis Wizard](Corvanis%20Wizard.md) can learn **ALL** ritual spells of every class.
>>- [Chant](Corvanis/Character%20Creation/Classes/Wizard/Features/Chant.md): You may use this once per long rest. When you activate your [Chant](Corvanis/Character%20Creation/Classes/Wizard/Features/Chant.md) ability, the next spell you cast, has **1** of the following effects:
>>>- +1 to the DC to resist
>>>- +2 additional die of damage
>>>- Ignore allies in the area of effect
>>>- If it is a [Cantrip](Cantrip.md), treat the casting as if you were 5 levels higher.
>- [Corvanis Wizard](Corvanis%20Wizard.md) gain:
>>- [Song Selection](Song%20Selection.md): You learn one song that you can play during a short rest.
>>>- **[Song of War](Song%20of%20War.md):** If you play this song, all allies within 30ft gain the following effect. At the start of the next combat, they gain a +2 to attack for 3 rounds. If this is used during combat, it lasts for 1 minute instead.
>>>- **[Song of Rest](Song%20of%20Rest.md):** If you play this song, all allies within 30ft maximize their hit die rolls to heal themselves during a short rest. If you use this song during combat, instead this song heals for 2d6 hit points. This increases by 1d6 for each level above level 2.
>>>- **[Song of Glory](Song%20of%20Glory.md):** If you play this song, all allies within 30ft gain the following effect. At the start of the next combat for 3 rounds allies have advantage on saving throws. In addition, if you use this song in combat its effect is instead, all allies may roll against an affliction they are suffering from with advantage, even if it does not normally have a save. If they succeed the effect is removed.
>>>- **[Song of Silence](Song%20of%20Silence.md):** If you play this song, all allies within 30ft gain a +5 to [Stealth (C)](Stealth%20(C).md) checks they make for the next 24 hours. If this song should be used in combat, it instead grants 1 round of [Invisibility](Invisibility.md) to your allies, except that your allies can see each other.
>### 8th Level
>- [Arcana Obscura](Arcana%20Obscura.md): You may use hidden secrets of magic you have gained while exploring the lore of magic. You can employ these secrets of magics based on the spell school of a spell you cast. You may use a secret of magic a number of times per long rest equal to your intelligence and charisma modifier.
>>### Abjuration
>>Whenever you cast an abjuration spell you gain a bonus to your AC equal to the level of the spell until the end of your next turn.
>>### Conjuration
>>Whenever you would cast a conjuration spell, you may teleport 5ft per level of the spell cast.
>>### Divination
>>Whenever you would cast a divination spell, you gain advantage on your next saving throw or attack roll you make.
>>### Enchantment
>>Whenever you would cast a an Enchantment spell, one enemy within 30ft must make the spell save of that spell (even if it doesn't have one), if they fail they gain disadvantage on the next saving throw or attack roll they make.
>>### Evocation
>>Whenever you would cast an evocation spell, all enemies within 20ft take the spells level in damage as force damage.
>>### Illusion
>>Whenever you would cast an Illusion spell, you gain invisibility for a number of rounds equal to the spell level. If that spell would grant you invisibility, you instead gain Greater invisibility for this duration.
>>### Necromancy
>>Whenever you would cast a necromancy spell, you heal yourself an amount equal to the level of the spell. If an enemy that was affected by your necromancy spell would be defeated within 1 round, you instead heal an amount equal to your intelligence and charisma modifier.
>>### Transmutation
>>Whenever you would cast a transmutation spell, you gain a bonus to an attribute, equal to the spell level you cast until the end of your next turn.
>### 9th Level
>- [Forbidden Word](Forbidden%20Word.md): Whenever an ally or you would cast a [Spell](Spells%20(C).md), you may use your [Inspiration](Inspiration.md) , if you do you increase the DC of that [Spell](Spells%20(C).md) by half of your [Inspiration](Inspiration.md) bonus.
>### 10th Level
>- [Secret of Mana](Secret%20of%20Mana.md): All [Exposure](Exposure.md) you gain may be treated as temporary [Exposure](Exposure.md).