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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)**
# Primal <font size="-1">( Prerequisite: Must be a 5th level [Corvanis Barbarian](Corvanis%20Barbarian.md) or [Corvanis Sorcerer](Corvanis%20Sorcerer.md) )</font>
_A mage that uses the elemental energies of the land to overwhelm their enemies._
**Hit Dice:** Barbarian gains 1d6, Sorcerer gains 1d12
### 6th Level
- Subrole: [Elementalist](Elementalist.md)
- [Primal Burst](Primal%20Burst.md)
- [Barbarians](Corvanis%20Barbarian.md) gains: [Spellcasting Progression](Spellcasting%20Progression.md), [Mark of the Apostate](Mark%20of%20the%20Apostate.md)
- [Sorcerers](Corvanis%20Sorcerer.md): [Savage Defense](Corvanis/Character%20Creation/Classes/Barbarian/Features/Savage%20Defense.md), [Reckless Attack](Corvanis/Character%20Creation/Classes/Barbarian/Features/Reckless%20Attack.md)
### 7th Level
- [Barbarians](Corvanis%20Barbarian.md) gains: [Burning Mana](Burning%20Mana.md), [Living Well](Living%20Well.md)
- [Sorcerers](Corvanis%20Sorcerer.md) gain: [Trance (Corvanis)](Trance%20(Corvanis).md)
### 8th Level
- [Elemental Tremors](Elemental%20Tremors.md)
### 9th Level
- [Elemental Trance](Elemental%20Trance.md)
### 10th Level
- [Storm of Ages](Storm%20of%20Ages.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- Subrole: [Elementalist](Elementalist.md)
>>- [Piercing Elements](Piercing%20Elements.md): You ignore resistance to elemental damage you deal. If you gain this effect from another non-item source, this allows you to ignore immunity instead.
>>- [Elemental Blessing](Elemental%20Blessing.md): Whenever you would defeat an enemy with your elemental damage, you are healed an amount of hit points equal to your casting modifier.
>- [Primal Burst](Primal%20Burst.md): You may make an attack with a [Spell](Spells%20(C).md) or [Weapon](Corvanis%20Weapons.md), if that attack hits, you deal 3d8 additional elemental damage matching the elemental types of the environment you are in. You may do this a number of times per combat equal to your proficiency modifier.
>- [Barbarians](Corvanis%20Barbarian.md) gains:
>>- [Spellcasting Progression](Spellcasting%20Progression.md): This prestige class gains spells and slots as they gain levels in the class as normal.
>>- [Mark of the Apostate](Mark%20of%20the%20Apostate.md): You were born with terrible burns or other marks of the Apostasy, you have
>>>- **3** permanent [Exposure](Exposure.md), this does not stack with other permanent [Exposure](Exposure.md).
>>>- You gain an additional spell slot per spell level you can cast.
>>>- All of your spells are empowered by your blood, you add your constitution modifier as additional damage to any spell you cast including [Cantrip](Cantrip.md). This only applies once to a spell per casting.
>- [Sorcerers](Corvanis%20Sorcerer.md) gains:
>>- [Savage Defense](Corvanis/Character%20Creation/Classes/Barbarian/Features/Savage%20Defense.md): Whenever you deal damage with a weapon, you gain a bonus to your AC equal to your constitution modifier. If this damage is from a critical hit or defeats an opponent, you add twice your constitution modifier. This bonus lasts until the beginning of your next turn.
>>- [Reckless Attack](Corvanis/Character%20Creation/Classes/Barbarian/Features/Reckless%20Attack.md): When you make your first attack on your turn, you can choose to attack recklessly. Doing so grants you advantage on attacks with strength based melee weapons this turn. However, enemies have advantage to attack you during this turn. In addition, you lose all defensive bonuses from [Savage Defense](Corvanis/Character%20Creation/Classes/Barbarian/Features/Savage%20Defense.md) as well.
>### 7th Level
>- [Barbarians](Corvanis%20Barbarian.md) gains:
>>- [Burning Mana](Burning%20Mana.md): Your spells deal extra force damage. Whenever an enemy takes damage from a spell you hard cast, it deals additional force damage equal to your current [Exposure](Exposure.md).
>>- [Living Well](Living%20Well.md): Whenever a [Corvanis Sorcerer](Corvanis%20Sorcerer.md) channels to regains their spells, they gain their full allotment of spells back, in addition they grant all of their allies within (no more then 6 others) Additional spell slots recovered equal to their proficiency modifier, these are always of the highest available they can cast; however, all allies even non magical ones gain **2** [Exposure](Exposure.md) when this occurs.
>- [Sorcerers](Corvanis%20Sorcerer.md) gain:
>>- [Trance (Corvanis)](Trance%20(Corvanis).md): You enter a battle trance. In this heightened state, you gain several advantages.
>>>- +2 to damage on all attacks with melee Strength weapons
>>>- Advantage on Strength checks and Strength saving throws.
>>>- Resistance to bludgeoning, piercing, and slashing damage.
>>>- Additional bonuses from your [Path of Passions](Path%20of%20Passions.md)
>>>This state lasts for 1 minute. It ends early if you are knocked [Unconscious (C)](Unconscious%20(C).md), or if your turn ends and you have not dealt or received damage this round. When your trance ends, you gain 1 level of [Exhaustion (C)](Exhaustion%20(C).md).
>### 8th Level
>- [Elemental Tremors](Elemental%20Tremors.md): During combat at the start of your turn, you deal elemental damage of types of the environment you are in equal to you [Exposure](Exposure.md) to all enemies within 60ft.
>### 9th Level
>- [Elemental Trance](Elemental%20Trance.md): Your [Trance (Corvanis)](Trance%20(Corvanis).md) damage becomes elemental damage and is added to all of your spells, in addition you gain immunity to all elemental damage while you are in [Trance (Corvanis)](Trance%20(Corvanis).md).
>### 10th Level
>- [Storm of Ages](Storm%20of%20Ages.md): Once per long rest you may call upon the latent leylines beneath you. Erupting them into the sky, creating an elemental storm. For the next 3 rounds, all creatures within 120ft are assaulted with 10d6 damage of all elements. This ignores the protections of [Spells (C)](Spells%20(C).md) of 3rd level or lower or alchemical protections of tier 4 or lower. You and all creatures within 10ft of you are immune to this storm.