<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)** # Sanctifier <font size="-1">( Prerequisite: Must be a 5th level [Corvanis Cleric](Corvanis%20Cleric.md) or [Corvanis Ranger](Corvanis%20Ranger.md) )</font> _An explorer that consecrates an area for a favorable battle and can even gain access to blessings from the land._ **Hit Dice:** 1d8 ### 6th Level - [Anointed Arms](Corvanis/Character%20Creation/Classes/Prestige%20Classes/Abilities/Anointed%20Arms.md) - [Battlefield Blessing](Battlefield%20Blessing.md) - [Corvanis Cleric](Corvanis%20Cleric.md) gains: [Hunter's Instinct](Hunter's%20Instinct.md), [Favored Foe](Favored%20Foe.md) - [Corvanis Ranger](Corvanis%20Ranger.md) gain: [Spellcasting Progression](Spellcasting%20Progression.md), [Chosen Blessing](Chosen%20Blessing.md) ### 7th Level - [Corvanis Cleric](Corvanis%20Cleric.md) gains: [Primeval Awareness](Primeval%20Awareness.md) - [Corvanis Ranger](Corvanis%20Ranger.md) gain: [Hymn](Hymn.md) ### 8th Level - [Sanctified Spells](Sanctified%20Spells.md) ### 9th Level - [Hallowing Presence](Hallowing%20Presence.md) ### 10th Level - [Hallowed Travels](Hallowed%20Travels.md) >[!info|clean sban no-i]- # Expanded Features >### 6th Level >- [Anointed Arms](Corvanis/Character%20Creation/Classes/Prestige%20Classes/Abilities/Anointed%20Arms.md): Your weapons and armor gain the [Anointed](Anointed.md) property while you wield and wear them. This also applies to your [Ammunition](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Ammunition.md). >- [Battlefield Blessing](Battlefield%20Blessing.md): Gain a benefit for you and your allies based on the terrain you are in. This is an [Actions](Actions.md) that lasts until your next long rest. Only one blessing can be active at a time. >>### Cold >>You and your allies gain a 1d6 cold damage on weapon attacks they make. In addition you have advantage on [Athletics (C)](Athletics%20(C).md) checks. >>### Desert >>You and your allies gain a 1d6 fire damage on weapon attacks they make. In addition you have advantage on [Survival (C)](Survival%20(C).md) checks >>### Forest (Includes Jungle) >>You and your allies gain a 1d6 Poison damage on weapon attacks they make. In addition you have advantage on [Stealth (C)](Stealth%20(C).md) checks. >>### Mountain (Includes Hills) >>You and your allies gain a 1d6 lightning damage on weapon attacks they make. In addition you have advantage on [Acrobatics (C)](Acrobatics%20(C).md) checks. >>### Plains >>You and your allies gain a 1d6 radiant damage on weapon attacks they make. In addition you have advantage on [Perception (C)](Perception%20(C).md) checks. >>### Swamp >>You and your allies gain a 1d6 necrotic damage on weapon attacks they make. In addition you have advantage on [Investigation (C)](Investigation%20(C).md) checks. >>### Underground >>You and your allies gain a 1d6 thunder damage on weapon attacks they make. In addition you have advantage on [Stealth (C)](Stealth%20(C).md) checks. >>### Urban >>You and your allies gain a 1d6 acid damage on weapon attacks they make. In addition you have advantage on [Insight (C)](Insight%20(C).md) checks. >>### Water (Includes Coast) >>You and your allies ignore penalties for fighting in water. In addition you have advantage on [Athletics (C)](Athletics%20(C).md) checks. >- [Corvanis Cleric](Corvanis%20Cleric.md) gains: >>- [Hunter's Instinct](Hunter's%20Instinct.md): As a bonus action, the [Corvanis Ranger](Corvanis%20Ranger.md) selects an enemy within 30ft they can see. Whenever you hit an enemy with a weapon attack, they take an additional 1d6 of the same damage type of the [Weapon](Corvanis%20Weapons.md) the [Corvanis Ranger](Corvanis%20Ranger.md) uses. If that enemy should be defeated, as a triggered action, the [Corvanis Ranger](Corvanis%20Ranger.md) can apply it to a new enemy. >>- [Favored Foe](Favored%20Foe.md): Select an enemy type from the following list: >>>- Aberrations >>>- Beasts >>>- Celestials >>>- Constructs >>>- Dragons >>>- Elementals >>>- Fey >>>- Fiends >>>- Giants >>>- Monstrosities >>>- Oozes >>>- Plants >>>- Undead >>Alternatively, you can select two races of humanoid (such as gnolls and [Orcs](Corvanian%20Orc.md)) as favored enemies. >>Against these enemies you have advantage on [Survival (C)](Survival%20(C).md), [Investigation (C)](Investigation%20(C).md) and [Perception (C)](Perception%20(C).md) checks. >>You gain the language native to the selected enemies >>Against these enemies you have a +2 to attack. >>Advantage on [Martial (C)](Corvanis/Character%20Creation/Skills/Martial%20(C).md) checks >- [Corvanis Ranger](Corvanis%20Ranger.md) gain: >>- **[Spellcasting Progression](Spellcasting%20Progression.md)**: >>> This prestige class gains spells and slots as they gain levels in the class as normal. >>- **[Chosen Blessing](Chosen%20Blessing.md)**: >>> Choose one blessing: >>>- [The Light](The%20Light.md): Your [Exposure](Exposure.md) is considered [Hallow](Scribe%20Corner/To%20Be%20worked%20on/Hallow.md). >>>- [The Free](The%20Free.md): You gain three times your [Exposure](Exposure.md) as movement speed. <small>(Rounded down to a factor of 5)</small> >>>- [The Old](The%20Old.md): Half of your [Exposure](Exposure.md) is added as a bonus to AC. <small>(Rounded down)</small> >>>- [The Lost](The%20Lost.md): Half of your [Exposure](Exposure.md) is added to your attack rolls. <small>(Rounded down)</small> >>>- [The Strange](The%20Strange.md): Half of your [Exposure](Exposure.md) is added to [Skill](Corvanis%20Skills.md) checks that you make. <small>(Rounded down)</small> >### 7th Level >- [Corvanis Cleric](Corvanis%20Cleric.md) gains: >>- [Primeval Awareness](Primeval%20Awareness.md): A [Corvanis Ranger](Corvanis%20Ranger.md) can spend up to 10 minutes meditating, if they do, they can detect creatures within a number of miles equal to their proficiency modifier. This does not reveal their exact position or a specific creature, but it does reveal what creature types are present, relatively how many there are and the approximate distance away they are. >- [Corvanis Ranger](Corvanis%20Ranger.md) gain: >>- [Hymn](Hymn.md): You can recite a dogmatic ritual. Perform a chant or an open prayer to a [Deity](Deities.md). Whatever the form of your Hymn, it represents your ability to activate your faith. >>When you use this ability it lasts for 1 minute. >>During this effect your [Chosen Spells](Chosen%20Spells.md) and [Chosen Blessing](Chosen%20Blessing.md) have their effects increased to use your full [Exposure](Exposure.md). >### 8th Level >- [Sanctified Spells](Sanctified%20Spells.md): Whenever you cast a [Spell](Spells%20(C).md), enemies within 100ft have a 1d6 penalty to the next attack and damage roll they make. >### 9th Level >- [Hallowing Presence](Hallowing%20Presence.md): As an action you can activate your innate holy presence to change the battlefield, you may select another terrain type from your [Battlefield Blessing](Battlefield%20Blessing.md). During this time you add both effects and the landscape may shift to accommodate this change. <small>_(DM discretion)_</small> >### 10th Level >- [Hallowed Travels](Hallowed%20Travels.md): While traveling you ignore all negative events random encounters (except pursuit) if you wish to. In addition, if you choose to engage with a combat encounter while traveling, you may automatically attempt an ambush, providing checks are successful.