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# Shadow Thorn <font size="-1">( Prerequisite: Must be a 5th level [Corvanis Druid](Corvanis%20Druid.md) or [Corvanis Rogue](Corvanis%20Rogue.md) )</font>
_An enemy of industry, they focus on the use of poison in both magical and mundane forms to defeat their enemies._
**Hit Dice:** 1d8
### 6th Level
- Subrole: [Professional](Professional.md) <small>_(Must choose [Corvanis Poisoner's Kit](Corvanis%20Poisoner's%20Kit.md))_</small>
- [Infused Poisons](Infused%20Poisons.md)
- [Corvanis Druid](Corvanis%20Druid.md) gains: [Sneak Attack](Sneak%20Attack.md)
- [Corvanis Rogue](Corvanis%20Rogue.md) gain: [Spellcasting Progression](Spellcasting%20Progression.md), [Ag Canadh](Ag%20Canadh.md)
### 7th Level
- [Corvanis Druid](Corvanis%20Druid.md) gains: [Cunning Action](Cunning%20Action.md)
- [Corvanis Rogue](Corvanis%20Rogue.md) gain: [Primal Infusion](Primal%20Infusion.md)
### 8th Level
- [Visions of Venom](Visions%20of%20Venom.md)
### 9th Level
- [Seeping Corpses](Seeping%20Corpses.md)
### 10th Level
- [The Deep Sick](The%20Deep%20Sick.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- Subrole: [Professional](Professional.md) <small>_(Must choose [Corvanis Poisoner's Kit](Corvanis%20Poisoner's%20Kit.md))_</small>
>>- [Tried and True](Tried%20and%20True.md): You gain proficiency with a [Kit](Corvanis%20Kits.md), if you have proficiency, gain that items trick, if you have that, gain that items mastery, if you have that you have advantage on rolls with that item.
>>- [Quick Access](Quick%20Access.md): You may use your [Kit](Corvanis%20Kits.md) at any time as a triggered action on your turn. You may not use this ability more then once per turn.
>- [Infused Poisons](Infused%20Poisons.md): Whenever an enemy would take damage from your [Sneak Attack](Sneak%20Attack.md), they take that damage as poison damage. Your poison damage ignores resistance to to poison the target might possess, and they lose advantage to poison saves against your poisons if they have it.
>- [Corvanis Druid](Corvanis%20Druid.md) gains:
>>- [Sneak Attack](Sneak%20Attack.md): Beginning at 1<small>st</small> level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra **1d6** damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a [Finesse (C)](Finesse%20(C).md) or a [Ranged Weapon](Corvanis%20Weapons.md).
>>You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't [Incapacitated (C)](Incapacitated%20(C).md), and you don't have disadvantage on the attack roll.
>>This damage increases every **2** levels after first by **1d6**.
>- [Corvanis Rogue](Corvanis%20Rogue.md) gain:
>>- [Spellcasting Progression](Spellcasting%20Progression.md): This prestige class gains spells and slots as they gain levels in the class as normal.
>>- [Ag Canadh](Ag%20Canadh.md): A [Corvanis Druid](Corvanis%20Druid.md) may purge themselves of all of their non-permenant [Exposure](Exposure.md) as an action and may add half of it (rounded down to a minimum of 1) to all creatures within 20ft or ALL of it onto a creature within 20ft. If the creature is unwilling, they are allowed a DC 10+prof+wismod saving throw to resist.
>>Whenever the [Corvanis Druid](Corvanis%20Druid.md) targets a creature with a spell, the DC of that spell is increased by ΒΌ the [Exposure](Exposure.md) of the target. (Minimum of 1).
>### 7th Level
>- [Corvanis Druid](Corvanis%20Druid.md) gains:
>>- [Cunning Action](Cunning%20Action.md): Starting at 2<small>nd</small> level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the [Dash (C)](Dash%20(C).md), [Disengage](Disengage.md), or [Hide (C)](References/Terms/Actions/Hide%20(C).md) action.
>- [Corvanis Rogue](Corvanis%20Rogue.md) gain:
>>- [Primal Infusion](Primal%20Infusion.md): Whenever an ally would gain [Exposure](Exposure.md) within 20ft of you, you may take that [Exposure](Exposure.md) instead if they allow it. When you do, the next spell you cast is treated as if it is upcasted 1 spell level.
>### 8th Level
>- [Visions of Venom](Visions%20of%20Venom.md): As an [Action](Actions.md), you may select an enemy that is currently suffering from a poison, that creature must make another save against the poison that is afflicting them, they have disadvantage on this saving throw. If they fail, all of their allies within 20ft, take the damage they suffered from. If the poison deals no damage they instead suffer from the [Poisoned (C)](Poisoned%20(C).md) condition for 1 round.
>### 9th Level
>- [Seeping Corpses](Seeping%20Corpses.md): Whenever an enemy would be defeated or killed by a poison you control, you may attack an enemy within range of your [Weapon](Corvanis%20Weapons.md) as a triggered action. If your weapon is a [Blowgun (C)](Blowgun%20(C).md), you may attack twice.
>### 10th Level
>- [The Deep Sick](The%20Deep%20Sick.md): Poisons you control ignore poison immunity and you may reroll poison damage and take the higher result. [Spells (C)](Spells%20(C).md) that you cast that deal poison damage, may add your sneak attack damage to the total spell damage, this counts as the use of your [Sneak Attack](Sneak%20Attack.md) damage for the round.