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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)**
# Skald <font size="-1">( Prerequisite: Must be a 5th level [Corvanis Barbarian](Corvanis%20Barbarian.md) or [Corvanis Bard](Corvanis%20Bard.md) )</font>
_A warrior poet that seeks to spread courage through their troops._
**Hit Dice:** Barbarian gains 1d8, Bard gains 1d12
### 6th Level
- Subrole: [Corvanis Mana Knight](Corvanis%20Mana%20Knight.md), If you already have [Corvanis Mana Knight](Corvanis%20Mana%20Knight.md) you instead gain [Manalier](Manalier.md)
- [Inspiring Weapon](Inspiring%20Weapon.md)
- [Barbarians](Corvanis%20Barbarian.md) gain: [Spellcasting Progression](Spellcasting%20Progression.md), [Inspiration](Inspiration.md)
- [Bards](Corvanis%20Bard.md) gain: [Savage Defense](Corvanis/Character%20Creation/Classes/Barbarian/Features/Savage%20Defense.md), [Reckless Attack](Corvanis/Character%20Creation/Classes/Barbarian/Features/Reckless%20Attack.md)
### 7th Level
- [Barbarians](Corvanis%20Barbarian.md) gain: [Song Selection](Song%20Selection.md)
- [Bards](Corvanis%20Bard.md) gain: [Trance (Corvanis)](Trance%20(Corvanis).md)
### 8th Level
- [Battle Singing](Battle%20Singing.md)
### 9th Level
- [Savage Presence](Savage%20Presence.md)
### 10th Level
- [Deadly Finale](Deadly%20Finale.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- Subrole: [Corvanis Mana Knight](Corvanis%20Mana%20Knight.md), If you already have [Corvanis Mana Knight](Corvanis%20Mana%20Knight.md) you instead gain [Manalier](Manalier.md)
>>- [Mounted Mana](Mounted%20Mana.md): Your mount gains 1 permanent [Exposure](Exposure.md) while you are riding them. In addition, your attacks add the [Exposure](Exposure.md) of your mount to your attacks with [Mana Over Flesh](Mana%20Over%20Flesh.md).
>>- [Spectral Barding](Spectral%20Barding.md): Your mount gains temporary hit points at the start of each turn equal to half of your current hit points.
>- [Inspiring Weapon](Inspiring%20Weapon.md): When you use Inspiration, the amount is instead equal to the result of weapon damage die of a weapon you are wielding. In addition you may use inspiration on damage rolls.
>- [Barbarians](Corvanis%20Barbarian.md) gain:
>>- [Spellcasting Progression](Spellcasting%20Progression.md): This prestige class gains spells and slots as they gain levels in the class as normal.
>>- [Inspiration](Inspiration.md): You can use Inspiration as a reaction whenever you or an ally roll an attack, saving throw or skill check. If you do, you add a bonus to the roll equal to your current [Exposure](Exposure.md).
>>You can use this feature a number of times equal to your Charisma modifier. You regain any expended uses when you finish a short or long rest.
>- [Bards](Corvanis%20Bard.md) gain:
>>- [Savage Defense](Corvanis/Character%20Creation/Classes/Barbarian/Features/Savage%20Defense.md): Whenever you deal damage with a weapon, you gain a bonus to your AC equal to your constitution modifier. If this damage is from a critical hit or defeats an opponent, you add twice your constitution modifier. This bonus lasts until the beginning of your next turn.
>>- [Reckless Attack](Corvanis/Character%20Creation/Classes/Barbarian/Features/Reckless%20Attack.md): When you make your first attack on your turn, you can choose to attack recklessly. Doing so grants you advantage on attacks with strength based melee weapons this turn. However, enemies have advantage to attack you during this turn. In addition, you lose all defensive bonuses from [Savage Defense](Corvanis/Character%20Creation/Classes/Barbarian/Features/Savage%20Defense.md) as well.
>### 7th Level
>- [Barbarians](Corvanis%20Barbarian.md) gain:
>>- [Song Selection](Song%20Selection.md): You learn one song that you can play during a short rest.
>>>- **[Song of War](Song%20of%20War.md):** If you play this song, all allies within 30ft gain the following effect. At the start of the next combat, they gain a +2 to attack for 3 rounds. If this is used during combat, it lasts for 1 minute instead.
>>>- **[Song of Rest](Song%20of%20Rest.md):** If you play this song, all allies within 30ft maximize their hit die rolls to heal themselves during a short rest. If you use this song during combat, instead this song heals for 2d6 hit points. This increases by 1d6 for each level above level 2.
>>>- **[Song of Glory](Song%20of%20Glory.md):** If you play this song, all allies within 30ft gain the following effect. At the start of the next combat for 3 rounds allies have advantage on saving throws. In addition, if you use this song in combat its effect is instead, all allies may roll against an affliction they are suffering from with advantage, even if it does not normally have a save. If they succeed the effect is removed.
>>>- **[Song of Silence](Song%20of%20Silence.md):** If you play this song, all allies within 30ft gain a +5 to [Stealth (C)](Stealth%20(C).md) checks they make for the next 24 hours. If this song should be used in combat, it instead grants 1 round of [Invisibility](Invisibility.md) to your allies, except that your allies can see each other.
>- [Bards](Corvanis%20Bard.md) gain:
>>- [Trance (Corvanis)](Trance%20(Corvanis).md): You enter a battle trance. In this heightened state, you gain several advantages.
>>>- +2 to damage on all attacks with melee Strength weapons
>>>- Advantage on Strength checks and Strength saving throws.
>>>- Resistance to bludgeoning, piercing, and slashing damage.
>>>- Additional bonuses from your [Path of Passions](Path%20of%20Passions.md)
>>This state lasts for 1 minute. It ends early if you are knocked [Unconscious (C)](Unconscious%20(C).md), or if your turn ends and you have not dealt or received damage this round. When your trance ends, you gain 1 level of [Exhaustion (C)](Exhaustion%20(C).md).
>### 8th Level
>- [Battle Singing](Battle%20Singing.md): You may use [Corvanis Bard](Corvanis%20Bard.md) [Songs](Songweave.md) as an action while in combat, if you already can, you may also make an attack when you activate the song against an enemy in range of your weapon. Whenever you would score a critical hit with your weapon, you refresh the use of your bard song.
>### 9th Level
>- [Savage Presence](Savage%20Presence.md): You may add both your charisma and your constitution modifier to your [Savage Defense](Corvanis/Character%20Creation/Classes/Barbarian/Features/Savage%20Defense.md). In addition you add half of your [Exposure](Exposure.md) to your [Battle Hardened (C)](Battle%20Hardened%20(C).md) feature.
>### 10th Level
>- [Deadly Finale](Deadly%20Finale.md): Once per combat you may erupt with a wave of thunderous drums. All enemies within 30ft must make a constitution saving throw DC (8+Prof+Con+Cha+PL). If they fail they take 10d8 thunder damage and are [Stunned (C)](Stunned%20(C).md) for 1 round. If they succeed they take half damage and are instead slowed for 1 round.