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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)**
# Wandering Warrior <font size="-1">( Prerequisite: Must be a 5th level [Corvanis Fighter](Corvanis%20Fighter.md) or [Corvanis Monk](Corvanis%20Monk.md) )</font>
_A warrior that travels the world in search of worthy foes to duel._
**Hit Dice:** Fighter gains 1d8, Monk gains 1d10
### 6th Level
- Subrole: [Duelist](Duelist.md)
- [Balancing Blade](Balancing%20Blade.md)
- [Corvanis Fighter](Corvanis%20Fighter.md) gains: [Focus](Corvanis/Character%20Creation/Classes/Monk/Features/Focus.md), [Iron Body](Iron%20Body.md)
- [Corvanis Monk](Corvanis%20Monk.md) gain: [Fighting Spirit (C)](Fighting%20Spirit%20(C).md), [Way of the Warrior](Way%20of%20the%20Warrior.md)
### 7th Level
- [Corvanis Fighter](Corvanis%20Fighter.md) gains: [Ki](Ki.md), [Ki Power](Ki%20Power.md)
- [Corvanis Monk](Corvanis%20Monk.md) gain: [Action Surge](Action%20Surge.md)
### 8th Level
- [Perfect Strike (C)](Perfect%20Strike%20(C).md)
### 9th Level
- [Flowing Spirit](Flowing%20Spirit.md)
### 10th Level
- [Perfect Tempo](Perfect%20Tempo.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- Subrole: [Duelist](Duelist.md):
>>- [Sword Sage](Sword%20Sage.md): You have proficiency with only light armor and lose proficiency with other armors and shields. You gain AR to your light armor equal to your proficiency modifier. If you have the weapon trick of the weapon you are using you add this bonus again. If you have the mastery of that weapon, you add this bonus a third time.
>>- [Web of Steel](Web%20of%20Steel.md): Whenever you would attack an enemy, you gain a +1 to AC against the next attack that would be made against you.
>- [Balancing Blade](Balancing%20Blade.md): You may as a [Reaction (C)](Reaction%20(C).md), add a penalty or a bonus to your attack roll. The number for either is up to your current [Focus](Corvanis/Character%20Creation/Classes/Monk/Features/Focus.md). If you add this as a bonus, you reduce the total damage you deal by an equal amount for the attack, if you reduce the attack, you add additional damage to the total damage of the attack equal to the difference.
>- [Corvanis Fighter](Corvanis%20Fighter.md) gains:
>>- **[Focus](Corvanis/Character%20Creation/Classes/Monk/Features/Focus.md)**:
>>> The better the monk does in battle the more focused they become.
>>> Whenever you gain [Exposure](Exposure.md), your [Focus](Corvanis/Character%20Creation/Classes/Monk/Features/Focus.md) resets to 0.
>>> The maximum [Focus](Corvanis/Character%20Creation/Classes/Monk/Features/Focus.md) you can have is equal to your monk level.
>>>- Whenever you successfully hit an enemy, you gain **1** point of [Focus](Corvanis/Character%20Creation/Classes/Monk/Features/Focus.md).
>>>- Whenever you successfully critically hit an enemy, you gain **2** points of [Focus](Corvanis/Character%20Creation/Classes/Monk/Features/Focus.md).
>>>- Whenever you are dealt damage by an enemy, you lose **1** point of [Focus](Corvanis/Character%20Creation/Classes/Monk/Features/Focus.md).
>>>- Whenever you are successfully critically hit by an enemy you lose **2** points of [Focus](Corvanis/Character%20Creation/Classes/Monk/Features/Focus.md).
>>- **[Iron Body](Iron%20Body.md)**:
>>> You have [Armor Rating](Armor%20Rating.md) equal to your current [Focus](Corvanis/Character%20Creation/Classes/Monk/Features/Focus.md). This cannot be reduced except by current [Focus](Corvanis/Character%20Creation/Classes/Monk/Features/Focus.md). This stacks with [Battle Hardened (C)](Battle%20Hardened%20(C).md) and this [Armor Rating](Armor%20Rating.md) applies to magic damage.
>- [Corvanis Monk](Corvanis%20Monk.md) gain:
>>- **[Fighting Spirit (C)](Fighting%20Spirit%20(C).md)**:
>>>- Once per short rest on your turn, you can use a bonus action to regain hit points equal to 1d10 + your [Corvanis Fighter](Corvanis%20Fighter.md) level. You gain that also as bonus [Armor Rating](Armor%20Rating.md) for 1 round.
>>
>>- **[Way of the Warrior](Way%20of%20the%20Warrior.md)**:
>>>- [Fighters](Corvanis%20Fighter.md) use their full proficiency modifier instead of half for [Weapon Specialization](Weapon%20Specialization.md), [Battle Hardened (C)](Battle%20Hardened%20(C).md), <small>&</small> [Fighting Styles](Fighting%20Style.md).
>### 7th Level
>- [Corvanis Fighter](Corvanis%20Fighter.md) gains:
>>- **[Ki](Ki.md)**:
>>> You can convert focus into [Ki](Ki.md), a mysterious energy that allows you to perform great feats. However these abilities cannot be used while you are benefiting from any ability that grants you [Exposure](Exposure.md). You can use [Ki](Ki.md) to activate [Ki Power](Ki%20Power.md) which can be found under the following list, as you gain levels you can select additional [Ki Powers](Ki%20Power.md) to gain access to.
>>- **[Ki Power](Ki%20Power.md)**:
>>>- **[Rebellious Blows](Rebellious%20Blows.md):** Immediately after you take the Attack action on your turn, you can spend 1 [Ki](Ki.md) point to make two [Unarmed](Unarmed.md) strikes as a bonus action.
>>>- **[Desperate Defense](Desperate%20Defense.md):** You can spend 1 [Ki](Ki.md) point to take the [Dodge](Dodge.md) action as a bonus action on your turn.
>>>- **[Dead Sprint](Dead%20Sprint.md):** You can spend 1 [Ki](Ki.md) point to take the [Disengage](Disengage.md) or [Dash (C)](Dash%20(C).md) action as a bonus action on your turn, and your jump distance is doubled for the turn.
>>>- **[Withstanding Stance](Withstanding%20Stance.md):** You can spend 1 [Ki](Ki.md) point to use a bonus action to gain 2 times your level in [Armor Rating](Armor%20Rating.md). In addition, this AR mitigates magic damage. This lasts for 1 round.
>>>- **[Piercing Palm](Piercing%20Palm.md):** You can spend 1 [Ki](Ki.md) point to gain your level in [Heft](Heft.md) to bypass [Armor Rating](Armor%20Rating.md), this applies to both [Corvanis Armor](Corvanis%20Armor.md) and [Shields](Corvanis%20Armor.md). ([Shield](Corvanis%20Armor.md) and [Corvanis Armor](Corvanis%20Armor.md) are added together and your [Heft](Heft.md) is then calculated) This lasts for 1 round. This can only be used with unarmed strikes.
>- [Corvanis Monk](Corvanis%20Monk.md) gain:
>>- [Action Surge](Action%20Surge.md): Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
>### 8th Level
>- [Perfect Strike (C)](Perfect%20Strike%20(C).md): Whenever you would make an attack with a [Weapon](Corvanis%20Weapons.md) and you meet the targets AC (but do not exceed it), you may use one of the following effects.
>>- Knock the target [Prone (C)](Prone%20(C).md)
>>- Disarm a weapon from one of the opponents hands
>>- Deal additional damage equal to your current [Focus](Corvanis/Character%20Creation/Classes/Monk/Features/Focus.md)
>>- Move up to your movement, this does not provoke attacks of opportunity.
>>- Make a triggered attack with your unarmed strike.
>### 9th Level
>- [Flowing Spirit](Flowing%20Spirit.md): You may use 1 point of [Ki](Ki.md) to use the [Fighter's](Corvanis%20Fighter.md) [Fighting Spirit (C)](Fighting%20Spirit%20(C).md) class feature. If you do, you gain advantage on the next attack roll you would make. _(Except you may choose either die.)_
>### 10th Level
>- [Perfect Tempo](Perfect%20Tempo.md): Whenever you would trigger your [Perfect Strike (C)](Perfect%20Strike%20(C).md) class feature, you gain a +1 to AC and [Armor Rating](Armor%20Rating.md) for the remainder of the combat, this stacks up to your total character level and fades when combat is done.