<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)** # Stonecaller <font size="-1">( Prerequisite: You must be a [Dwarf](Corvanian%20Dwarf.md). You must possess the [Magic (C)](Magic%20(C).md) Role. You must NOT possess an apotheosis feat. )</font> _Grants [Magic (C)](Magic%20(C).md) Progression._ _A dwarven mage who wields the might of stone._ **Hit Dice:** 1d10 ### 6th Level - [Swarm of Stone](Swarm%20of%20Stone.md) - [Stone Blast](Stone%20Blast.md) - [Stone Augment](Stone%20Augment.md) ### 7th Level - [Bedrock](Bedrock.md) ### 8th Level - [Stone Call](Stone%20Call.md) ### 9th Level - [Boulder Blast](Boulder%20Blast.md) ### 10th Level - [Might of the Mountain](Might%20of%20the%20Mountain.md) >[!info|clean sban no-i]- # Expanded Features >### 6th Level >- [Swarm of Stone](Swarm%20of%20Stone.md): Rocks and stones begin to float around you the more exposure you have. >For every 1 point of exposure you gain a floating stone, this stone provides the following effects. You lose 1 stone whenever you are hit with an attack. If you are damaged by lightning or thunder damage, you lose all of your stones. >>- +1 to AC >>- +1 to damage with crush weapons. >>- Usable as ammunition for slings and spell effects that use projectiles. If used in this way, they deal an additional 1d6 crush damage. >At the end of your turns, your stones are refreshed to your current exposure. >- [Stone Blast](Stone%20Blast.md): As an action, you may fire your stones at a target within 30ft as a supernatural effect. Each stone is a ranged attack using the ranged spell attack modifier of your base class. Each stone does 1d6 crush damage with a heft equal to your casting modifier. You can choose any number of stones you have, but they are expended if used. >- [Stone Augment](Stone%20Augment.md): Whenever you would hard cast a spell, you may augment that spell with your stones to deal additional damage. If you do, you expend 1 stone per application of damage. (Magic missile uses 1 and applies damage once to a single missile, scorching ray uses three and applies the damage to each ray, fireball uses 1 and applies the damage once to all enemies affected.) >### 7th Level >- [Bedrock](Bedrock.md): You gain temporary hit points equal to your constitution modifier at the start of each turn. This stacks with temporary HP from other sources but not itself. >### 8th Level >- [Stone Call](Stone%20Call.md): As an action, you can expend your stones to call upon a rockslide to affect enemies within 30ft of you. For each stone expended, these enemies take 1d8 crush damage. A successful strength saving throw (DC 8+Prof+Prestige Class Level) halves this damage. The area you summoned this in is considered difficult terrain for 1 minute. You are immune to this effect. >### 9th Level >- [Boulder Blast](Boulder%20Blast.md): As an action, you can combine your stones into one large boulder and strike out at your enemies. This boulder deals 1d10 points of crush damage per stone used. This ability affects one target within 60ft. That target must make a DC (8+Prof+Prestige Class Level) Strength saving throw, if they succeed they take half damage. If they fail, they take full damage and are stunned for 1 round. This counts as a siege weapon for special damage purposes. >### 10th Level >- [Might of the Mountain](Might%20of%20the%20Mountain.md): Your Stone Blast, Stone Call, and Boulder Blast class features can now be used as a bonus action.