<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)** # Mad Hatter <font size="-1">( Prerequisite: You must be a [Halfling](Corvanian%20Halfling.md). You must have the [Boundless Joy](Boundless%20Joy.md) feat.)</font> _Grants your choice of [Mundane (C)](Mundane%20(C).md) or [Wanderer (C)](Wanderer%20(C).md) Progression._ _A halfling that uses their natural luck as a weapon to confuse and disorient foes._ **Hit Dice:** 1d8 ### 6th Level - [A Very Merry Unbirthday](A%20Very%20Merry%20Unbirthday.md) - [Two Days Wrong!](Two%20Days%20Wrong!.md) - [Your Hair Wants Cutting!](Your%20Hair%20Wants%20Cutting!.md) ### 7th Level - [10/6](10-6.md) ### 8th Level - [All a Little Mad](All%20a%20Little%20Mad.md) ### 9th Level - [Quite Bonkers I'm Afraid](Quite%20Bonkers%20I'm%20Afraid.md) ### 10th Level - [If I had a world of my own…](If%20I%20had%20a%20world%20of%20my%20own….md) >[!info|clean sban no-i]- # Expanded Features >### 6th Level >- [A Very Merry Unbirthday](A%20Very%20Merry%20Unbirthday.md): Whenever you would trigger your [True Luck](True%20Luck.md) ability you gain a point of Merry! >- [Two Days Wrong!](Two%20Days%20Wrong!.md): You may spend a point of Merry and select an enemy you can see. That enemy must make a DC (8+prof+Prestige Class Level) Charisma saving throw or the next d20 roll they make is a natural 1. You can choose a type of d20 roll that is not affected. Such as attack roll, saving throw and skill check. >- [Your Hair Wants Cutting!](Your%20Hair%20Wants%20Cutting!.md): Whenever an ally in range of your [True Luck](True%20Luck.md) would roll a natural 20, you gain a point of Merry! >### 7th Level >- [10/6](10-6.md): When you have a point of Merry, you have advantage on all of your saving throws and attack rolls. You may use a point of Merry as a reaction to reroll an allies d20 roll if they are within your [True Luck](True%20Luck.md) range. >### 8th Level >- [All a Little Mad](All%20a%20Little%20Mad.md): [Two Days Wrong!](Two%20Days%20Wrong!.md) now applies against all enemies within 20ft. >### 9th Level >- [Quite Bonkers I'm Afraid](Quite%20Bonkers%20I'm%20Afraid.md): Your [True Luck](True%20Luck.md) range increases to 20ft and it triggers on the roll of 2 as well as a 1. >### 10th Level >- [If I had a world of my own…](If%20I%20had%20a%20world%20of%20my%20own….md): You are immune to disadvantage. In addition, whenever [True Luck](True%20Luck.md) would trigger, it triggers again.