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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)**
# Mad Hatter <font size="-1">( Prerequisite: You must be a [Halfling](Corvanian%20Halfling.md). You must have the [Boundless Joy](Boundless%20Joy.md) feat.)</font>
_Grants your choice of [Mundane (C)](Mundane%20(C).md) or [Wanderer (C)](Wanderer%20(C).md) Progression._
_A halfling that uses their natural luck as a weapon to confuse and disorient foes._
**Hit Dice:** 1d8
### 6th Level
- [A Very Merry Unbirthday](A%20Very%20Merry%20Unbirthday.md)
- [Two Days Wrong!](Two%20Days%20Wrong!.md)
- [Your Hair Wants Cutting!](Your%20Hair%20Wants%20Cutting!.md)
### 7th Level
- [10/6](10-6.md)
### 8th Level
- [All a Little Mad](All%20a%20Little%20Mad.md)
### 9th Level
- [Quite Bonkers I'm Afraid](Quite%20Bonkers%20I'm%20Afraid.md)
### 10th Level
- [If I had a world of my own…](If%20I%20had%20a%20world%20of%20my%20own….md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- [A Very Merry Unbirthday](A%20Very%20Merry%20Unbirthday.md): Whenever you would trigger your [True Luck](True%20Luck.md) ability you gain a point of Merry!
>- [Two Days Wrong!](Two%20Days%20Wrong!.md): You may spend a point of Merry and select an enemy you can see. That enemy must make a DC (8+prof+Prestige Class Level) Charisma saving throw or the next d20 roll they make is a natural 1. You can choose a type of d20 roll that is not affected. Such as attack roll, saving throw and skill check.
>- [Your Hair Wants Cutting!](Your%20Hair%20Wants%20Cutting!.md): Whenever an ally in range of your [True Luck](True%20Luck.md) would roll a natural 20, you gain a point of Merry!
>### 7th Level
>- [10/6](10-6.md): When you have a point of Merry, you have advantage on all of your saving throws and attack rolls. You may use a point of Merry as a reaction to reroll an allies d20 roll if they are within your [True Luck](True%20Luck.md) range.
>### 8th Level
>- [All a Little Mad](All%20a%20Little%20Mad.md): [Two Days Wrong!](Two%20Days%20Wrong!.md) now applies against all enemies within 20ft.
>### 9th Level
>- [Quite Bonkers I'm Afraid](Quite%20Bonkers%20I'm%20Afraid.md): Your [True Luck](True%20Luck.md) range increases to 20ft and it triggers on the roll of 2 as well as a 1.
>### 10th Level
>- [If I had a world of my own…](If%20I%20had%20a%20world%20of%20my%20own….md): You are immune to disadvantage. In addition, whenever [True Luck](True%20Luck.md) would trigger, it triggers again.