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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)**
# Slayer <font size="-1">( Prerequisite: You must be a [Halfling](Corvanian%20Halfling.md). You must have mastery with a weapon.)</font>
_Grants [Martial (C)](Corvanis/Character%20Creation/Classes/Roles/Martial/Martial%20(C).md) Progression._
**Hit Dice:** 1d8
### 6th Level
- [The Bigger They Are](The%20Bigger%20They%20Are.md)
- [Titan Fighter](Titan%20Fighter.md)
- [Heroes Blood](Heroes%20Blood.md)
### 7th Level
- [Tenacious Advance](Tenacious%20Advance.md)
### 8th Level
- [Unleash Hell](Unleash%20Hell.md)
### 9th Level
- [Vital Seeker](Vital%20Seeker.md)
### 10th Level
- [Show Me What You Got!](Show%20Me%20What%20You%20Got!.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- [The Bigger They Are](The%20Bigger%20They%20Are.md): You gain a +2 to all weapon damage rolls for each size category of difference between you and your target.
>- [Titan Fighter](Titan%20Fighter.md): Whenever an enemy that is 2 size categories bigger than you would attack you, they have disadvantage on the first attack. Grapple checks from such creatures have disadvantage and you have advantage on checks to resist them.
>- [Heroes Blood](Heroes%20Blood.md): Whenever you would defeat an enemy that was larger than you with a melee weapon, gain temporary hit points equal to 5 per size category of difference. This does not stack with itself or other sources of temporary HP.
>### 7th Level
>- [Tenacious Advance](Tenacious%20Advance.md): You ignore difficult terrain as long as you can end your movement adjacent to an enemy. If the enemy has used a fear effect or has a fear aura, you deal extra damage on your weapon rolls to that enemy equal to your Prestige Class Level. In addition, you ignore the disengage effect of enemies.
>### 8th Level
>- [Unleash Hell](Unleash%20Hell.md): Whenever you would defeat an enemy that was larger than you with a melee weapon, you may attack another enemy in range of your weapon.
>### 9th Level
>- [Vital Seeker](Vital%20Seeker.md): All melee weapons you wield increase their critical threshold by 1.
>### 10th Level
>- [Show Me What You Got!](Show%20Me%20What%20You%20Got!.md): Whenever you would be adjacent to three or more enemies, you gain a +1 to attack and AC for each size category of difference of each enemy.