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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)**
# Wind Whisperer <font size="-1">( Prerequisite: You must be a [Halfling](Corvanian%20Halfling.md). You must have the [Magic (C)](Magic%20(C).md) role. You must NOT possess an apotheosis feat.)</font>
_Grants [Magic (C)](Magic%20(C).md) Progression._
_A halfling that calls on the might of the wind._
**Hit Dice:** 1d8
### 6th Level
- [Lashing Winds](Lashing%20Winds.md)
- [Cautious Breeze](Cautious%20Breeze.md)
- [Punishing Torrent](Punishing%20Torrent.md)
### 7th Level
- You gain Freedom of Movement as a constant supernatural ability.
### 8th Level
- [Twin Elements](Twin%20Elements.md)
### 9th Level
- [Protective Pulse](Protective%20Pulse.md)
### 10th Level
- [Sky Sovereign](Sky%20Sovereign.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- [Lashing Winds](Lashing%20Winds.md): Winds begin to coil around you and spring outward to strike. You gain the ability to make a melee attack with the wind coiled around you. This wind has a 15ft reach and deals 1d6 [Cut](Cut.md) damage. It’s heft is equal to your casting modifier. Attacking with this ability is a bonus action after casting a spell. Attacking with this ability is considered a supernatural effect.
>- [Cautious Breeze](Cautious%20Breeze.md): You conjure additional intensity to the winds that swirl around you as you increase exposure, producing the following effects.
>>- +1d6 to the damage of your Lashing Winds
>>- +1 Reaction that can only be used for AoOs
>>- +5 to your base movement
>You lose one intensity of wind whenever you would take damage. If that damage is acid or force damage, you lose all intensity.
>Your intensity resets at the end of your next turn to your current exposure.
>- [Punishing Torrent](Punishing%20Torrent.md): You can make Attacks of Opportunity with your [Lashing Winds](Lashing%20Winds.md) ability.
>### 7th Level
>- You gain Freedom of Movement as a constant supernatural ability.
>### 8th Level
>- [Twin Elements](Twin%20Elements.md): Whenever you would deal Thunder damage with a spell you hard cast and strike an enemy with your [Lashing Winds](Lashing%20Winds.md) ability in the same round, you deal an additional 5d6 Lightning damage to that enemy.
>Whenever you would deal Lightning damage with a spell you hard cast and strike an enemy with your [Lashing Winds](Lashing%20Winds.md) ability in the same round, you deal an additional 5d6 Thunder damage to that enemy.
>### 9th Level
>- [Protective Pulse](Protective%20Pulse.md): At the start of each of your turns, all enemies that are within 15ft of you are pushed back 10ft. They may make a DC (8+Prof+Prestige Class Level) Strength save to avoid this. Enemies that are affected by this movement, provoke an Attack of Opportunity from you.
>### 10th Level
>- [Sky Sovereign](Sky%20Sovereign.md): You gain a fly speed of 100ft, as the winds carry you by your will.
>In addition, once per long rest, you may become a tornado. While in this form you can be attacked and harmed normally, except you are immune to all ranged attacks that are not siege weapons, however, you become gaseous and huge. At the start of each of your turns you move in a random direction equal to half your base fly speed. You automatically use your [Lashing Winds](Lashing%20Winds.md) ability against all enemies in a 15ft area around you and within your space. You may use this ability a number of times equal to your Prestige Class Level.
>You may take no other actions while in this form, other than to end it as an action. You maintain this form as long as you wish or until combat ends.