<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)** # Ariamancer <font size="-1">( Prerequisite: [Magic (C)](Magic%20(C).md) Role)</font> _Grants [Magic (C)](Magic%20(C).md) Progression_ _A performer who sings for the dead to comfort the living._ **Hit Dice:** 1d8 ### 6th Level - [Subrole: Hospitaler](Hospitaler.md) - [Command Performance](Command%20Performance.md) - [Repertoire](Repertoire.md) ### 7th Level - [Chord of Peace](Chord%20of%20Peace.md) ### 8th Level - [Flowing Melodies](Flowing%20Melodies.md) ### 9th Level - [Overture](Overture.md) ### 10th Level - [Final Arie](Final%20Arie.md) >[!info|clean sban no-i]- # Expanded Features >### 6th Level >- [Subrole: Hospitaler](Hospitaler.md) >>- [Lingering Grace](Lingering%20Grace.md): Whenever you would heal an ally, they are healed for an additional amount at the start of their turn equal to your proficiency modifier. >>- [Natural Rejuvenation](Natural%20Rejuvenation.md):  As long as you are conscious you heal at the start of each of your turns, the amount that you heal is equal to your proficiency modifier. >- [Command Performance](Command%20Performance.md): You may use [Songs](Song%20Selection.md) as an action. If you can already use [Songs](Song%20Selection.md) as an action, you may instead use them as a bonus action. >- [Repertoire](Repertoire.md): Gain an advanced bard song. Whenever you would perform a song, you may select another bard song you have not yet used but know. You may activate that song in addition to the other song. > If you possess the [Dilettante](Dilettante.md) class feature, you gain an additional advanced bard song. >### 7th Level >- [Chord of Peace](Chord%20of%20Peace.md): Whenever you activate a [Song](Song%20Selection.md), heal all allies within 30ft by an amount equal to your Charisma modifier. In addition, whenever you would [hard cast](Hard%20Cast.md) a spell you may expend an additional spell slot to trigger this ability. For each level of the spell slot, apply this effect that many times. >### 8th Level >- [Flowing Melodies](Flowing%20Melodies.md): You may expend a number of spell slots equal to the number of times you have used this ability (minimum 1) to restore a use of one of your [Songs](Song%20Selection.md). This must ability must be used at the start of your turn. A long rest resets the count of how many times you have used this ability. >### 9th Level >- [Overture](Overture.md): As an action, once per long rest you may activate every [Song](Song%20Selection.md) you know for 1 round, applying all their effects simultaneously. All effects with a duration fade after this round, but this does not count as a use of that song for the purposes of this ability. >### 10th Level >- [Final Arie](Final%20Arie.md): As an action, you may sing to your fallen comrades. This restores to life as per the [Raise Dead](Raise%20Dead.md) spell all of your allies and heals them to half their maximum hit points. You gain 3 levels of [Exhaustion (C)](Exhaustion%20(C).md) after you use this ability and cannot use it again until you finish a long rest. [Exhaustion (C)](Exhaustion%20(C).md) from this ability ignores immunity and cannot be prevented or removed except by a long rest. Effects that function like long rests do not apply to this ability. You must ACTUALLY rest to restore this ability.