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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)**
# Ariamancer <font size="-1">( Prerequisite: [Magic (C)](Magic%20(C).md) Role)</font>
_Grants [Magic (C)](Magic%20(C).md) Progression_
_A performer who sings for the dead to comfort the living._
**Hit Dice:** 1d8
### 6th Level
- [Subrole: Hospitaler](Hospitaler.md)
- [Command Performance](Command%20Performance.md)
- [Repertoire](Repertoire.md)
### 7th Level
- [Chord of Peace](Chord%20of%20Peace.md)
### 8th Level
- [Flowing Melodies](Flowing%20Melodies.md)
### 9th Level
- [Overture](Overture.md)
### 10th Level
- [Final Arie](Final%20Arie.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- [Subrole: Hospitaler](Hospitaler.md)
>>- [Lingering Grace](Lingering%20Grace.md): Whenever you would heal an ally, they are healed for an additional amount at the start of their turn equal to your proficiency modifier.
>>- [Natural Rejuvenation](Natural%20Rejuvenation.md): As long as you are conscious you heal at the start of each of your turns, the amount that you heal is equal to your proficiency modifier.
>- [Command Performance](Command%20Performance.md): You may use [Songs](Song%20Selection.md) as an action. If you can already use [Songs](Song%20Selection.md) as an action, you may instead use them as a bonus action.
>- [Repertoire](Repertoire.md): Gain an advanced bard song. Whenever you would perform a song, you may select another bard song you have not yet used but know. You may activate that song in addition to the other song.
> If you possess the [Dilettante](Dilettante.md) class feature, you gain an additional advanced bard song.
>### 7th Level
>- [Chord of Peace](Chord%20of%20Peace.md): Whenever you activate a [Song](Song%20Selection.md), heal all allies within 30ft by an amount equal to your Charisma modifier. In addition, whenever you would [hard cast](Hard%20Cast.md) a spell you may expend an additional spell slot to trigger this ability. For each level of the spell slot, apply this effect that many times.
>### 8th Level
>- [Flowing Melodies](Flowing%20Melodies.md): You may expend a number of spell slots equal to the number of times you have used this ability (minimum 1) to restore a use of one of your [Songs](Song%20Selection.md). This must ability must be used at the start of your turn. A long rest resets the count of how many times you have used this ability.
>### 9th Level
>- [Overture](Overture.md): As an action, once per long rest you may activate every [Song](Song%20Selection.md) you know for 1 round, applying all their effects simultaneously. All effects with a duration fade after this round, but this does not count as a use of that song for the purposes of this ability.
>### 10th Level
>- [Final Arie](Final%20Arie.md): As an action, you may sing to your fallen comrades. This restores to life as per the [Raise Dead](Raise%20Dead.md) spell all of your allies and heals them to half their maximum hit points. You gain 3 levels of [Exhaustion (C)](Exhaustion%20(C).md) after you use this ability and cannot use it again until you finish a long rest. [Exhaustion (C)](Exhaustion%20(C).md) from this ability ignores immunity and cannot be prevented or removed except by a long rest. Effects that function like long rests do not apply to this ability. You must ACTUALLY rest to restore this ability.