<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)** # Barrier-Blessed <font size="-1">( Prerequisite: [Magic (C)](Magic%20(C).md) Role)</font> _Grants [Magic (C)](Magic%20(C).md) Progression_ _A caster whose power is augmented by the great barrier created by Mytheria's Light._ **Hit Dice:** 1d6 ### 6th Level - [Hallowed](Corvanis/Character%20Creation/Classes/Prestige%20Classes/Abilities/Hallowed.md) - [Sanctified Channel](Sanctified%20Channel.md) - [Flash of Light](Flash%20of%20Light.md) ### 7th Level - [Rising Light](Rising%20Light.md) ### 8th Level - [Radiant Presence](Radiant%20Presence.md) ### 9th Level - [Barrier of Light](Barrier%20of%20Light.md) ### 10th Level - [Bastion of Light](Bastion%20of%20Light.md) >[!info|clean sban no-i]- # Expanded Features >### 6th Level >- [Hallowed](Corvanis/Character%20Creation/Classes/Prestige%20Classes/Abilities/Hallowed.md): All of your permanent [exposure](Exposure.md) is changed to Hallowed. All of your [exposure](Exposure.md) gained or expended is changed to Hallowed for all game effects that you control or you receive. >- [Sanctified Channel](Sanctified%20Channel.md): Whenever you would use your [Channel (C)](Channel%20(C).md) feature, you and all your allies receive temporary hit points equal to three times your character level. >- [Flash of Light](Flash%20of%20Light.md): Whenever you would [hard cast](Hard%20Cast.md) a leveled spell, all enemies within 10ft of you must make a Wisdom saving throw whose DC is equal to the save DC of the spell you cast. If they should fail, they are blinded for 1 round. >### 7th Level >- [Rising Light](Rising%20Light.md): Whenever you would deal force damage, all enemies within 20ft take radiant damage equal to 5 times your proficiency modifier. This can only happen once per originating source. Blind creatures take twice as much damage from this effect. > >### 8th Level >- [Radiant Presence](Radiant%20Presence.md): Whenever you would hard cast a leveled spell, all allies within 20ft are healed for 5 hit points. > >### 9th Level >- [Barrier of Light](Barrier%20of%20Light.md): Whenever an enemy would attack you, you gain temporary hit points equal to your proficiency, this is doubled if that enemy was blind. These stack up to a maximum of your Total Character Level. > >### 10th Level >- [Bastion of Light](Bastion%20of%20Light.md): All damage within 30ft of you that would be dealt to you or your allies is reduced by your proficiency modifier plus the spell level of the last spell you cast. This reduction applies after temporary hit points and other reduction effects.