<!-- Google tag (gtag.js) --> <script async src="https://www.googletagmanager.com/gtag/js?id=G-G26W6267FY"></script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-G26W6267FY'); </script> **[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)** # Bayou Bouncer <font size="-1">( Prerequisite: [Martial (C)](Corvanis/Character%20Creation/Classes/Roles/Martial/Martial%20(C).md) Role)</font> _Grants [Martial (C)](Corvanis/Character%20Creation/Classes/Roles/Martial/Martial%20(C).md) Progression_ **Hit Dice:** 1d12 ### 6th Level - [Knock 'em Down](Knock%20'em%20Down.md) - [Try Me!](Try%20Me!.md) - [Swift and Strong](Swift%20and%20Strong.md) ### 7th Level - [Big 'Un](Big%20'Un.md) ### 8th Level - [Spittin' Blood](Spittin'%20Blood.md) ### 9th Level - [You Ain't the One](You%20Ain't%20the%20One.md) ### 10th Level - [That Dog in 'em](That%20Dog%20in%20'em.md) >[!info|clean sban no-i]- # Expanded Features >### 6th Level >- [Knock 'em Down](Knock%20'em%20Down.md): Whenever your would shove an enemy, you may attack that enemy as a triggered action. If you have a shield, you also may attempt to knock them prone as an additional athletics check. >- [Try Me!](Try%20Me!.md): Whenever you would use the dodge action, you instead grant enemies advantage to hit you. If they attack you and hit you, you attack them as a triggered action. If this attack hits, it deals additional damage equal to the total amount of damage you prevented from the triggering hit. ([Armor/Shield Rating](Armor%20Rating.md), [Battle Hardened (C)](Battle%20Hardened%20(C).md), [Trance (Corvanis)](Trance%20(Corvanis).md), etc.) >- [Swift and Strong](Swift%20and%20Strong.md): Whenever you wield a [versatile](Versatile.md) weapon, you may add your Strength and Dexterity modifiers together to determine attack statistics. (Attack, damage, [heft](Heft.md), etc.) >### 7th Level >- [Big 'Un](Big%20'Un.md): You may use your Strength modifier to determine your hit points instead of your Constitution modifier. If you have the [Savage Defense](Corvanis/Character%20Creation/Classes/Barbarian/Features/Savage%20Defense.md) feature, you may instead use your [vigor](Corvanis/Items/Armory/Definitions/Armor%20Properties/Vigor%20(C).md) modifier to determine hit points. >### 8th Level >- [Spittin' Blood](Spittin'%20Blood.md): Whenever you fail a physical saving throw, you may lose your character level in hit points to roll that save again. If it is a mental saving throw, you may lose twice your character level in hit points to roll it again. This can only be used once per save and it is only ever one roll. (Ignore advantage and disadvantage) >### 9th Level >- [You Ain't the One](You%20Ain't%20the%20One.md): Whenever an enemy would critically hit you, you may make a Strength saving throw vs half of the total damage dealt. If you succeed, you ignore half of that damage before other reductions. This is an Absolute ability and ignore reduction prevention. This counts for your [Try Me!](Try%20Me!.md) Class feature. >### 10th Level >- [That Dog in 'em](That%20Dog%20in%20'em.md): Whenever you would roll initiative, your weapons are drawn automatically, you may immediately charge an enemy. If you possess [Feral Charge](Corvanis/Character%20Creation/Classes/Barbarian/Features/Feral%20Charge.md) that attack is a critical hit. > Whenever you would be defeated, you instead attack an enemy as a triggered action, if that enemy is defeated, you are reduced to 1 hit point.