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**[Hub](Hub.md) / [Verum](Verum.md) / [Corvanis](Corvanis.md) / [Corvanis Classes](Corvanis%20Classes.md) / [Prestige Classes](Prestige%20Classes.md)**
# Bowslinger <font size="-1">( Prerequisite: [Martial (C)](Corvanis/Character%20Creation/Classes/Roles/Martial/Martial%20(C).md) Role)</font>
_Grants [Martial (C)](Corvanis/Character%20Creation/Classes/Roles/Martial/Martial%20(C).md) Progression_
_A master of projectile weapons and the weaving of ranged and melee combat._
**Hit Dice:** 1d8
### 6th Level
- [Advanced Projectiles](Advanced%20Projectiles.md)
- [CQC](CQC.md)
- [Combat Roll (C)](Corvanis/Character%20Creation/Classes/Prestige%20Classes/Abilities/Combat%20Roll%20(C).md)
### 7th Level
- [Urban Fighter](Urban%20Fighter.md)
### 8th Level
- [A Fistful of Steel](A%20Fistful%20of%20Steel.md)
### 9th Level
- [Quick Draw](Quick%20Draw.md)
### 10th Level
- [Deadeye](Deadeye.md)
>[!info|clean sban no-i]- # Expanded Features
>### 6th Level
>- [Advanced Projectiles](Advanced%20Projectiles.md): You may choose a trick from another non-exotic, non-loading projectile weapon, you gain that trick whenever you would use a projectile weapon with the [Loading](Loading.md) property. Anything that refers to an ammo type that is not a bolt is treated as a bolt instead.
>- [CQC](CQC.md): You may make crossbow attacks as if they were melee attacks and you may apply melee weapon properties to your crossbows. However, they can only benefit from these properties while you are wielding them adjacent to enemies.
> Crossbows are considered [Corvanis Monk](Corvanis%20Monk.md) weapons for you.
>- [Combat Roll (C)](Corvanis/Character%20Creation/Classes/Prestige%20Classes/Abilities/Combat%20Roll%20(C).md): Whenever you would take the Disengage action, you may fire each crossbow you are wielding at an enemy in range. Whenever you would take the Dash action you may fire each crossbow you are wielding at an enemy in range.
> If you use the [Dead Sprint](Dead%20Sprint.md) class feature you may do both options of that ability and the above triggers for each.
>### 7th Level
>- [Urban Fighter](Urban%20Fighter.md): If there are two pieces of usable cover and you can reach them in one segment of your movement, you can as a reaction on your turn reposition to any of those points in range in response to an enemies ranged attack. This cannot occur until after the attack resolves.
> If the attack hits you take half damage. If it misses you may return fire with your crossbow at the enemy that attacked you.
>### 8th Level
>- [A Fistful of Steel](A%20Fistful%20of%20Steel.md): Your crossbows are treated as having [Crush](Crush.md) against enemies within 10ft of you.
> If you are a [Corvanis Monk](Corvanis%20Monk.md), you may add the properties of one type of ammunition you have to your unarmed strikes.
>### 9th Level
>- [Quick Draw](Quick%20Draw.md): All crossbows are considered to have the [Light](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Light.md) property for you. Whenever you would draw your crossbow from the [Light](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Light.md) property you may fire at an enemy in range.
> If you have the [Fast Draw](Fast%20Draw.md) trick, this attack is considered a critical hit if it hits.
> If you have the [Corvanis Assassin](Corvanis%20Assassin.md) subrole and this attack meets the prerequisites for [Assassinate](Assassinate.md) you your attack has the [Deadly](Corvanis/Items/Armory/Definitions/Weapon%20Properties/Deadly.md) property.
>### 10th Level
>- [Deadeye](Deadeye.md): Once per short rest you may make an attack action against all enemies within your crossbow's range.
> If you possess the [Focus](Corvanis/Character%20Creation/Classes/Monk/Features/Focus.md) class feature, you may spend [Ki](Ki.md) to make 1 additional attack against a single enemy in range. If you do you may continue to spend [Ki](Ki.md) as you complete the attacks from this ability.